From f5fdf4e67299223b5c810efd8ddbfd866b07826f Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Sun, 7 Aug 2022 18:51:04 +1000 Subject: [PATCH] Disable NPCs in debug (#10353) --- Content.Server/AI/EntitySystems/NPCSystem.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Content.Server/AI/EntitySystems/NPCSystem.cs b/Content.Server/AI/EntitySystems/NPCSystem.cs index 25da7d8621..966ab5a31e 100644 --- a/Content.Server/AI/EntitySystems/NPCSystem.cs +++ b/Content.Server/AI/EntitySystems/NPCSystem.cs @@ -34,6 +34,11 @@ namespace Content.Server.AI.EntitySystems public override void Initialize() { base.Initialize(); + // Makes physics etc debugging easier. +#if DEBUG + _configurationManager.OverrideDefault(CCVars.NPCEnabled, false); +#endif + _sawmill = Logger.GetSawmill("npc"); InitializeUtility(); SubscribeLocalEvent(OnMobStateChange);