Scurret naming fixes (#38776)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -1,5 +1,5 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.NameIdentifier;
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@@ -9,18 +9,18 @@ namespace Content.Shared.NameIdentifier;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class NameIdentifierComponent : Component
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{
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[DataField("group", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<NameIdentifierGroupPrototype>))]
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public string Group = string.Empty;
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[DataField]
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public ProtoId<NameIdentifierGroupPrototype>? Group;
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/// <summary>
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/// The randomly generated ID for this entity.
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/// </summary>
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[DataField("identifier"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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[DataField, AutoNetworkedField]
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public int Identifier = -1;
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/// <summary>
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/// The full name identifier for this entity.
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/// </summary>
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[DataField("fullIdentifier"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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[DataField, AutoNetworkedField]
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public string FullIdentifier = string.Empty;
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}
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