@@ -51,10 +51,10 @@ namespace Content.Server.Interaction.Components;
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public float SuccessChance = 1.0f; // Always succeed, unless specified otherwise on the yaml prototype.
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/// <summary>
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/// Will the popup message be perceived by entities not involved in the interaction?
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/// If set, shows a message to all surrounding players but NOT the current player.
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/// </summary>
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[DataField("popupPerceivedByOthers")]
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public bool PopupPerceivedByOthers = false;
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[DataField("messagePerceivedByOthers")]
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public string? MessagePerceivedByOthers;
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/// <summary>
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/// Will the sound effect be perceived by entities not involved in the interaction?
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@@ -56,8 +56,12 @@ public sealed class InteractionPopupSystem : EntitySystem
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sfx = component.InteractFailureSound.GetSound();
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}
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if (component.PopupPerceivedByOthers)
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_popupSystem.PopupEntity(msg, uid, Filter.Pvs(uid)); //play for everyone in range
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if (component.MessagePerceivedByOthers != null)
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{
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string msgOthers = Loc.GetString(component.MessagePerceivedByOthers,("user", args.User), ("target", uid));
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_popupSystem.PopupEntity(msg, uid, Filter.Entities(args.User));
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_popupSystem.PopupEntity(msgOthers, uid, Filter.Pvs(uid, 2F, EntityManager).RemoveWhereAttachedEntity(puid => puid == args.User));
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}
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else
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_popupSystem.PopupEntity(msg, uid, Filter.Entities(args.User)); //play only for the initiating entity.
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@@ -39,3 +39,5 @@ comp-window-knock = *knock knock*
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## Hugging players
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hugging-success-generic = You hug {THE($target)}.
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hugging-success-generic-others = { CAPITALIZE(THE($user)) } hugs {THE($target)}.
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hugging-success-generic-target = { CAPITALIZE(THE($user)) } hugs you.
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@@ -9,6 +9,7 @@
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successChance: 1
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interactSuccessString: hugging-success-generic
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interactSuccessSound: /Audio/Effects/hug.ogg
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messagePerceivedByOthers: hugging-success-generic-others
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- type: Mind
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showExamineInfo: true
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- type: Input
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@@ -9,6 +9,7 @@
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successChance: 1
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interactSuccessString: hugging-success-generic
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interactSuccessSound: /Audio/Effects/hug.ogg
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messagePerceivedByOthers: hugging-success-generic-others
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- type: Mind
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showExamineInfo: true
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- type: Input
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@@ -9,6 +9,7 @@
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successChance: 1
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interactSuccessString: hugging-success-generic
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interactSuccessSound: /Audio/Effects/hug.ogg
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messagePerceivedByOthers: hugging-success-generic-others
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- type: Mind
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showExamineInfo: true
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- type: Input
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@@ -7,6 +7,7 @@
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successChance: 1
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interactSuccessString: hugging-success-generic
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interactSuccessSound: /Audio/Effects/hug.ogg
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messagePerceivedByOthers: hugging-success-generic-others
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- type: Mind
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showExamineInfo: true
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- type: Input
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@@ -8,6 +8,7 @@
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successChance: 1
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interactSuccessString: hugging-success-generic
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interactSuccessSound: /Audio/Effects/hug.ogg
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messagePerceivedByOthers: hugging-success-generic-others
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- type: Mind
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showExamineInfo: true
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- type: Input
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@@ -69,7 +69,7 @@
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base: window
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- type: InteractionPopup
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interactSuccessString: comp-window-knock
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popupPerceivedByOthers: true
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messagePerceivedByOthers: comp-window-knock
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interactSuccessSound:
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path: /Audio/Effects/glass_knock.ogg
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- type: Construction
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@@ -110,7 +110,7 @@
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state: window
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- type: InteractionPopup
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interactSuccessString: comp-window-knock
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popupPerceivedByOthers: true
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messagePerceivedByOthers: comp-window-knock
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interactSuccessSound:
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path: /Audio/Effects/glass_knock.ogg
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- type: Physics
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