@@ -51,10 +51,10 @@ namespace Content.Server.Interaction.Components;
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public float SuccessChance = 1.0f; // Always succeed, unless specified otherwise on the yaml prototype.
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/// <summary>
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/// Will the popup message be perceived by entities not involved in the interaction?
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/// If set, shows a message to all surrounding players but NOT the current player.
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/// </summary>
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[DataField("popupPerceivedByOthers")]
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public bool PopupPerceivedByOthers = false;
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[DataField("messagePerceivedByOthers")]
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public string? MessagePerceivedByOthers;
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/// <summary>
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/// Will the sound effect be perceived by entities not involved in the interaction?
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