Removed EntityManager member variable from Components and EntitySystems (#2502)
* Removed EntityManager member variable from Components and EntitySystems * Removed EntityManager with minor corecctions * Update PathfindingSystem.cs * Update InteractionSystem.cs * Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Suspicion/SuspicionRoleComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Client/GameObjects/Components/Suspicion/TraitorOverlay.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/PDA/PDAComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/AI/Pathfinding/PathfindingSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Stack/StackComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Clyybber <darkmine956@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -175,7 +175,7 @@ namespace Content.Server.GameObjects.Components.Singularity
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}
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_previousPulledEntites.Clear();
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var entitiesToPull = _entityManager.GetEntitiesInRange(Owner.Transform.Coordinates, Level * 10);
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var entitiesToPull = Owner.EntityManager.GetEntitiesInRange(Owner.Transform.Coordinates, Level * 10);
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foreach (var entity in entitiesToPull)
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{
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if (!entity.TryGetComponent<PhysicsComponent>(out var collidableComponent)) continue;
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