Removed EntityManager member variable from Components and EntitySystems (#2502)
* Removed EntityManager member variable from Components and EntitySystems * Removed EntityManager with minor corecctions * Update PathfindingSystem.cs * Update InteractionSystem.cs * Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> * Update Content.Client/GameObjects/Components/Suspicion/SuspicionRoleComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Client/GameObjects/Components/Suspicion/TraitorOverlay.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/PDA/PDAComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/AI/Pathfinding/PathfindingSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs Co-authored-by: Clyybber <darkmine956@gmail.com> * Update Content.Server/GameObjects/Components/Stack/StackComponent.cs Co-authored-by: Clyybber <darkmine956@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Clyybber <darkmine956@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -31,8 +31,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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[RegisterComponent]
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public class FlammableComponent : SharedFlammableComponent, ICollideBehavior, IFireAct, IReagentReaction
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{
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[Dependency] private IEntityManager _entityManager = default!;
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private bool _resisting = false;
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private readonly List<EntityUid> _collided = new List<EntityUid>();
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@@ -137,13 +135,13 @@ namespace Content.Server.GameObjects.Components.Atmos
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foreach (var uid in _collided.ToArray())
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{
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if (!uid.IsValid() || !_entityManager.EntityExists(uid))
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if (!uid.IsValid() || !Owner.EntityManager.EntityExists(uid))
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{
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_collided.Remove(uid);
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continue;
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}
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var entity = _entityManager.GetEntity(uid);
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var entity = Owner.EntityManager.GetEntity(uid);
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var physics = Owner.GetComponent<IPhysicsComponent>();
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var otherPhysics = entity.GetComponent<IPhysicsComponent>();
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@@ -26,8 +26,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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[RegisterComponent]
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public class GasAnalyzerComponent : SharedGasAnalyzerComponent, IAfterInteract, IDropped, IUse
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private GasAnalyzerDanger _pressureDanger;
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private float _timeSinceSync;
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private const float TimeBetweenSyncs = 2f;
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@@ -183,14 +181,14 @@ namespace Content.Server.GameObjects.Components.Atmos
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if (!_checkPlayer && _position.HasValue)
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{
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// Check if position is out of range => don't update
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if (!_position.Value.InRange(_entityManager, pos, SharedInteractionSystem.InteractionRange))
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if (!_position.Value.InRange(Owner.EntityManager, pos, SharedInteractionSystem.InteractionRange))
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return;
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pos = _position.Value;
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}
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var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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var gam = atmosSystem.GetGridAtmosphere(pos.GetGridId(_entityManager));
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var gam = atmosSystem.GetGridAtmosphere(pos.GetGridId(Owner.EntityManager));
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var tile = gam?.GetTile(pos).Air;
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if (tile == null)
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{
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@@ -18,7 +18,6 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
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/// </summary>
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public abstract class BaseSiphonComponent : PipeNetDeviceComponent
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[ViewVariables]
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private PipeNode _scrubberOutlet;
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@@ -65,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
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if (!SiphonEnabled)
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return;
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere(_entityManager);
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere(Owner.EntityManager);
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if (tileAtmos == null)
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return;
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ScrubGas(tileAtmos.Air, _scrubberOutlet.Air);
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@@ -18,7 +18,6 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
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/// </summary>
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public abstract class BaseVentComponent : PipeNetDeviceComponent
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[ViewVariables]
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private PipeNode _ventInlet;
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@@ -65,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
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if (!VentEnabled)
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return;
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere(_entityManager);
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere(Owner.EntityManager);
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if (tileAtmos == null)
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return;
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VentGas(_ventInlet.Air, tileAtmos.Air);
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