Removed EntityManager member variable from Components and EntitySystems (#2502)

* Removed EntityManager member variable from Components and EntitySystems

* Removed EntityManager with minor corecctions

* Update PathfindingSystem.cs

* Update InteractionSystem.cs

* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>

* Update Content.Client/GameObjects/Components/Suspicion/SuspicionRoleComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Client/GameObjects/Components/Suspicion/TraitorOverlay.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/PDA/PDAComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/EntitySystems/AI/Pathfinding/PathfindingSystem.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

* Update Content.Server/GameObjects/Components/Stack/StackComponent.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Clyybber <darkmine956@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
ColdAutumnRain
2020-11-18 15:45:53 +01:00
committed by GitHub
parent 87e74c4494
commit f5dc62b533
42 changed files with 66 additions and 118 deletions

View File

@@ -27,7 +27,6 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
* It'll also handle overall cleanup when one is removed (i.e. removing it from DoAfterGui).
*/
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
/// <summary>
/// We'll use an excess time so stuff like finishing effects can show.
@@ -39,7 +38,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
private HashSet<DoAfterComponent> _knownComponents = new HashSet<DoAfterComponent>();
private IEntity? _attachedEntity;
public override void Initialize()
{
base.Initialize();
@@ -50,14 +49,14 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
{
_attachedEntity = message.AttachedEntity;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var currentTime = _gameTiming.CurTime;
var foundComps = new HashSet<DoAfterComponent>();
// Can't see any I guess?
if (_attachedEntity == null || _attachedEntity.Deleted)
return;
@@ -68,7 +67,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
{
_knownComponents.Add(comp);
}
var doAfters = comp.DoAfters.ToList();
if (doAfters.Count == 0)
@@ -88,10 +87,10 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
{
if (comp.Gui != null)
comp.Gui.FirstDraw = true;
return;
}
comp.Enable();
var userGrid = comp.Owner.Transform.Coordinates;
@@ -124,7 +123,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
if (doAfter.BreakOnTargetMove)
{
if (_entityManager.TryGetEntity(doAfter.TargetUid, out var targetEntity) && targetEntity.Transform.Coordinates != doAfter.TargetGrid)
if (EntityManager.TryGetEntity(doAfter.TargetUid, out var targetEntity) && targetEntity.Transform.Coordinates != doAfter.TargetGrid)
{
comp.Cancel(id, currentTime);
continue;
@@ -142,7 +141,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
comp.Remove(cancelled.Message);
}
}
// Remove any components that we no longer need to track
foundComps.Add(comp);
}