Suit Sensors No Longer Use a Hardcoded 'Total Health' (#26658)

* Suit sensors now know the 'total health' of an entity

* Missed the constructor 😔
This commit is contained in:
Pspritechologist
2024-04-04 04:38:27 -04:00
committed by GitHub
parent d9c1130d8c
commit f5d9d3c458
3 changed files with 17 additions and 2 deletions

View File

@@ -210,9 +210,9 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "dead");
}
else if (sensor.TotalDamage != null)
else if (sensor.DamagePercentage != null)
{
var index = MathF.Round(4f * (sensor.TotalDamage.Value / 100f));
var index = MathF.Round(4f * sensor.DamagePercentage.Value);
if (index >= 5)
specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Alerts/human_crew_monitoring.rsi"), "critical");

View File

@@ -33,6 +33,7 @@ public sealed class SuitSensorSystem : EntitySystem
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly SingletonDeviceNetServerSystem _singletonServerSystem = default!;
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
public override void Initialize()
{
@@ -344,6 +345,11 @@ public sealed class SuitSensorSystem : EntitySystem
if (TryComp<DamageableComponent>(sensor.User.Value, out var damageable))
totalDamage = damageable.TotalDamage.Int();
// Get mob total damage crit threshold
int? totalDamageThreshold = null;
if (_mobThresholdSystem.TryGetThresholdForState(sensor.User.Value, Shared.Mobs.MobState.Critical, out var critThreshold))
totalDamageThreshold = critThreshold.Value.Int();
// finally, form suit sensor status
var status = new SuitSensorStatus(GetNetEntity(uid), userName, userJob, userJobIcon, userJobDepartments);
switch (sensor.Mode)
@@ -354,10 +360,12 @@ public sealed class SuitSensorSystem : EntitySystem
case SuitSensorMode.SensorVitals:
status.IsAlive = isAlive;
status.TotalDamage = totalDamage;
status.TotalDamageThreshold = totalDamageThreshold;
break;
case SuitSensorMode.SensorCords:
status.IsAlive = isAlive;
status.TotalDamage = totalDamage;
status.TotalDamageThreshold = totalDamageThreshold;
EntityCoordinates coordinates;
var xformQuery = GetEntityQuery<TransformComponent>();
@@ -402,6 +410,8 @@ public sealed class SuitSensorSystem : EntitySystem
if (status.TotalDamage != null)
payload.Add(SuitSensorConstants.NET_TOTAL_DAMAGE, status.TotalDamage);
if (status.TotalDamageThreshold != null)
payload.Add(SuitSensorConstants.NET_TOTAL_DAMAGE_THRESHOLD, status.TotalDamageThreshold);
if (status.Coordinates != null)
payload.Add(SuitSensorConstants.NET_COORDINATES, status.Coordinates);
@@ -429,12 +439,14 @@ public sealed class SuitSensorSystem : EntitySystem
// try get total damage and cords (optionals)
payload.TryGetValue(SuitSensorConstants.NET_TOTAL_DAMAGE, out int? totalDamage);
payload.TryGetValue(SuitSensorConstants.NET_TOTAL_DAMAGE_THRESHOLD, out int? totalDamageThreshold);
payload.TryGetValue(SuitSensorConstants.NET_COORDINATES, out NetCoordinates? coords);
var status = new SuitSensorStatus(suitSensorUid, name, job, jobIcon, jobDepartments)
{
IsAlive = isAlive.Value,
TotalDamage = totalDamage,
TotalDamageThreshold = totalDamageThreshold,
Coordinates = coords,
};
return status;

View File

@@ -23,6 +23,8 @@ public sealed class SuitSensorStatus
public List<string> JobDepartments;
public bool IsAlive;
public int? TotalDamage;
public int? TotalDamageThreshold;
public float? DamagePercentage => TotalDamageThreshold == null || TotalDamage == null ? null : TotalDamage / TotalDamageThreshold;
public NetCoordinates? Coordinates;
}
@@ -58,6 +60,7 @@ public static class SuitSensorConstants
public const string NET_JOB_DEPARTMENTS = "jobDepartments";
public const string NET_IS_ALIVE = "alive";
public const string NET_TOTAL_DAMAGE = "vitals";
public const string NET_TOTAL_DAMAGE_THRESHOLD = "vitalsThreshold";
public const string NET_COORDINATES = "coords";
public const string NET_SUIT_SENSOR_UID = "uid";