Fix foldables (#19717)

This commit is contained in:
Nemanja
2023-08-31 22:30:40 -04:00
committed by GitHub
parent 4cfc578011
commit f5d961e7be
6 changed files with 82 additions and 63 deletions

View File

@@ -1,6 +1,7 @@
using System.Diagnostics.CodeAnalysis;
using Content.Client.Storage.Components;
using Content.Shared.Destructible;
using Content.Shared.Foldable;
using Content.Shared.Interaction;
using Content.Shared.Lock;
using Content.Shared.Movement.Events;
@@ -23,6 +24,7 @@ public sealed class EntityStorageSystem : SharedEntityStorageSystem
SubscribeLocalEvent<EntityStorageComponent, DestructionEventArgs>(OnDestruction);
SubscribeLocalEvent<EntityStorageComponent, GetVerbsEvent<InteractionVerb>>(AddToggleOpenVerb);
SubscribeLocalEvent<EntityStorageComponent, ContainerRelayMovementEntityEvent>(OnRelayMovement);
SubscribeLocalEvent<EntityStorageComponent, FoldAttemptEvent>(OnFoldAttempt);
SubscribeLocalEvent<EntityStorageComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<EntityStorageComponent, ComponentHandleState>(OnHandleState);

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@@ -5,6 +5,7 @@ using Content.Server.Construction.Components;
using Content.Server.Storage.Components;
using Content.Server.Tools.Systems;
using Content.Shared.Destructible;
using Content.Shared.Foldable;
using Content.Shared.Interaction;
using Content.Shared.Lock;
using Content.Shared.Movement.Events;
@@ -35,6 +36,7 @@ public sealed class EntityStorageSystem : SharedEntityStorageSystem
SubscribeLocalEvent<EntityStorageComponent, DestructionEventArgs>(OnDestruction);
SubscribeLocalEvent<EntityStorageComponent, GetVerbsEvent<InteractionVerb>>(AddToggleOpenVerb);
SubscribeLocalEvent<EntityStorageComponent, ContainerRelayMovementEntityEvent>(OnRelayMovement);
SubscribeLocalEvent<EntityStorageComponent, FoldAttemptEvent>(OnFoldAttempt);
SubscribeLocalEvent<EntityStorageComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<EntityStorageComponent, ComponentHandleState>(OnHandleState);

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@@ -2,6 +2,7 @@
using Content.Shared.Buckle.Components;
using Content.Shared.Destructible;
using Content.Shared.DragDrop;
using Content.Shared.Foldable;
using Content.Shared.Interaction;
using Content.Shared.Storage;
using Content.Shared.Verbs;
@@ -31,6 +32,7 @@ public abstract partial class SharedBuckleSystem
SubscribeLocalEvent<StrapComponent, DragDropTargetEvent>(OnStrapDragDropTarget);
SubscribeLocalEvent<StrapComponent, CanDropTargetEvent>(OnCanDropTarget);
SubscribeLocalEvent<StrapComponent, FoldAttemptEvent>(OnAttemptFold);
SubscribeLocalEvent<StrapComponent, MoveEvent>(OnStrapMoveEvent);
}
@@ -115,7 +117,7 @@ public abstract partial class SharedBuckleSystem
if (args.Handled)
return;
ToggleBuckle(args.User, args.User, uid);
args.Handled = ToggleBuckle(args.User, args.User, uid);
}
private void AddStrapVerbs(EntityUid uid, StrapComponent component, GetVerbsEvent<InteractionVerb> args)
@@ -199,6 +201,14 @@ public abstract partial class SharedBuckleSystem
args.Handled = true;
}
private void OnAttemptFold(EntityUid uid, StrapComponent component, ref FoldAttemptEvent args)
{
if (args.Cancelled)
return;
args.Cancelled = component.BuckledEntities.Count != 0;
}
private void OnStrapDragDropTarget(EntityUid uid, StrapComponent component, ref DragDropTargetEvent args)
{
if (!StrapCanDragDropOn(uid, args.User, uid, args.Dragged, component))

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@@ -1,6 +1,4 @@
using System.Linq;
using Content.Shared.Buckle;
using Content.Shared.Buckle.Components;
using Content.Shared.Storage.Components;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
@@ -91,69 +89,61 @@ public sealed class FoldableSystem : EntitySystem
args.Cancel();
}
public bool TryToggleFold(EntityUid uid, FoldableComponent comp)
public bool TryToggleFold(EntityUid uid, FoldableComponent comp)
{
return TrySetFolded(uid, comp, !comp.IsFolded);
}
public bool CanToggleFold(EntityUid uid, FoldableComponent? fold = null)
{
if (!Resolve(uid, ref fold))
return false;
// Can't un-fold in any container (locker, hands, inventory, whatever).
if (_container.IsEntityInContainer(uid))
return false;
var ev = new FoldAttemptEvent();
RaiseLocalEvent(uid, ref ev);
return !ev.Cancelled;
}
/// <summary>
/// Try to fold/unfold
/// </summary>
public bool TrySetFolded(EntityUid uid, FoldableComponent comp, bool state)
{
if (state == comp.IsFolded)
return false;
if (!CanToggleFold(uid, comp))
return false;
SetFolded(uid, comp, state);
return true;
}
#region Verb
private void AddFoldVerb(EntityUid uid, FoldableComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null || !CanToggleFold(uid, component))
return;
AlternativeVerb verb = new()
{
return TrySetFolded(uid, comp, !comp.IsFolded);
}
Act = () => TryToggleFold(uid, component),
Text = component.IsFolded ? Loc.GetString("unfold-verb") : Loc.GetString("fold-verb"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/fold.svg.192dpi.png")),
public bool CanToggleFold(EntityUid uid, FoldableComponent? fold = null)
{
if (!Resolve(uid, ref fold))
return false;
// If the object is unfolded and they click it, they want to fold it, if it's folded, they want to pick it up
Priority = component.IsFolded ? 0 : 2,
};
// Can't un-fold in any container (locker, hands, inventory, whatever).
if (_container.IsEntityInContainer(uid))
return false;
args.Verbs.Add(verb);
}
// If an entity is buckled to the object we can't pick it up or fold it
if (TryComp(uid, out StrapComponent? strap) && strap.BuckledEntities.Any())
return false;
if (TryComp(uid, out SharedEntityStorageComponent? storage))
{
if (storage.Open || storage.Contents.ContainedEntities.Any())
return false;
}
return true;
}
/// <summary>
/// Try to fold/unfold
/// </summary>
public bool TrySetFolded(EntityUid uid, FoldableComponent comp, bool state)
{
if (state == comp.IsFolded)
return false;
if (!CanToggleFold(uid, comp))
return false;
SetFolded(uid, comp, state);
return true;
}
#region Verb
private void AddFoldVerb(EntityUid uid, FoldableComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null || !CanToggleFold(uid, component))
return;
AlternativeVerb verb = new()
{
Act = () => TryToggleFold(uid, component),
Text = component.IsFolded ? Loc.GetString("unfold-verb") : Loc.GetString("fold-verb"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/fold.svg.192dpi.png")),
// If the object is unfolded and they click it, they want to fold it, if it's folded, they want to pick it up
Priority = component.IsFolded ? 0 : 2,
};
args.Verbs.Add(verb);
}
#endregion
#endregion
[Serializable, NetSerializable]
public enum FoldedVisuals : byte
@@ -161,3 +151,10 @@ public sealed class FoldableSystem : EntitySystem
State
}
}
/// <summary>
/// Event raised on an entity to determine if it can be folded.
/// </summary>
/// <param name="Cancelled"></param>
[ByRefEvent]
public record struct FoldAttemptEvent(bool Cancelled = false);

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@@ -21,7 +21,7 @@ public abstract class SharedItemSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<ItemComponent, GetVerbsEvent<InteractionVerb>>(AddPickupVerb);
SubscribeLocalEvent<ItemComponent, InteractHandEvent>(OnHandInteract);
SubscribeLocalEvent<ItemComponent, InteractHandEvent>(OnHandInteract, before: new []{typeof(SharedItemSystem)});
SubscribeLocalEvent<ItemComponent, StackCountChangedEvent>(OnStackCountChanged);
SubscribeLocalEvent<ItemComponent, ComponentGetState>(OnGetState);

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@@ -3,6 +3,7 @@ using System.Linq;
using System.Numerics;
using Content.Shared.Body.Components;
using Content.Shared.Destructible;
using Content.Shared.Foldable;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Item;
@@ -130,6 +131,13 @@ public abstract class SharedEntityStorageSystem : EntitySystem
}
}
protected void OnFoldAttempt(EntityUid uid, SharedEntityStorageComponent component, ref FoldAttemptEvent args)
{
if (args.Cancelled)
return;
args.Cancelled = component.Open || component.Contents.ContainedEntities.Count != 0;
}
protected void AddToggleOpenVerb(EntityUid uid, SharedEntityStorageComponent component, GetVerbsEvent<InteractionVerb> args)
{
if (!args.CanAccess || !args.CanInteract)