Adds explicit inventory window.
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@@ -30,10 +30,17 @@ namespace Content.Client.UserInterface
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bool CharacterButtonVisible { get; set; }
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Action<bool> CharacterButtonToggled { get; set; }
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// Inventory top button.
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bool InventoryButtonDown { get; set; }
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bool InventoryButtonVisible { get; set; }
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Action<bool> InventoryButtonToggled { get; set; }
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// Crafting top button.
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bool CraftingButtonDown { get; set; }
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bool CraftingButtonVisible { get; set; }
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Action<bool> CraftingButtonToggled { get; set; }
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// Sandbox top button.
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bool SandboxButtonDown { get; set; }
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bool SandboxButtonVisible { get; set; }
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Action<bool> SandboxButtonToggled { get; set; }
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@@ -48,13 +55,14 @@ namespace Content.Client.UserInterface
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private TopButton _buttonEscapeMenu;
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private TopButton _buttonTutorial;
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private TopButton _buttonCharacterMenu;
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private TopButton _buttonInventoryMenu;
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private TopButton _buttonCraftingMenu;
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private TopButton _buttonSandboxMenu;
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private TutorialWindow _tutorialWindow;
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#pragma warning disable 649
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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[Dependency] private readonly ILocalizationManager _loc;
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[Dependency] private readonly IInputManager _inputManager;
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#pragma warning restore 649
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@@ -66,6 +74,7 @@ namespace Content.Client.UserInterface
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var escapeTexture = _resourceCache.GetTexture("/Textures/UserInterface/hamburger.svg.96dpi.png");
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var characterTexture = _resourceCache.GetTexture("/Textures/UserInterface/character.svg.96dpi.png");
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var inventoryTexture = _resourceCache.GetTexture("/Textures/UserInterface/inventory.svg.96dpi.png");
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var craftingTexture = _resourceCache.GetTexture("/Textures/UserInterface/hammer.svg.96dpi.png");
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var tutorialTexture = _resourceCache.GetTexture("/Textures/UserInterface/students-cap.svg.96dpi.png");
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var sandboxTexture = _resourceCache.GetTexture("/Textures/UserInterface/sandbox.svg.96dpi.png");
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@@ -82,7 +91,7 @@ namespace Content.Client.UserInterface
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// Escape
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_buttonEscapeMenu = new TopButton(escapeTexture, "Esc")
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{
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ToolTip = _localizationManager.GetString("Open escape menu.")
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ToolTip = _loc.GetString("Open escape menu.")
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};
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_topButtonsContainer.AddChild(_buttonEscapeMenu);
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@@ -92,17 +101,17 @@ namespace Content.Client.UserInterface
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// Tutorial
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_buttonTutorial = new TopButton(tutorialTexture, "F1")
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{
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ToolTip = _localizationManager.GetString("Open tutorial.")
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ToolTip = _loc.GetString("Open tutorial.")
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};
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_topButtonsContainer.AddChild(_buttonTutorial);
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_buttonTutorial.OnToggled += a => ButtonTutorialOnOnToggled();
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// Inventory
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// Character
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_buttonCharacterMenu = new TopButton(characterTexture, "C")
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{
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ToolTip = _localizationManager.GetString("Open character menu."),
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ToolTip = _loc.GetString("Open character menu."),
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Visible = false
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};
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@@ -110,10 +119,21 @@ namespace Content.Client.UserInterface
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_buttonCharacterMenu.OnToggled += args => CharacterButtonToggled?.Invoke(args.Pressed);
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// Inventory
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_buttonInventoryMenu = new TopButton(inventoryTexture, "I")
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{
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ToolTip = _loc.GetString("Open inventory menu."),
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Visible = false
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};
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_topButtonsContainer.AddChild(_buttonInventoryMenu);
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_buttonInventoryMenu.OnToggled += args => InventoryButtonToggled?.Invoke(args.Pressed);
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// Crafting
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_buttonCraftingMenu = new TopButton(craftingTexture, "G")
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{
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ToolTip = _localizationManager.GetString("Open crafting menu."),
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ToolTip = _loc.GetString("Open crafting menu."),
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Visible = false
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};
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@@ -124,7 +144,7 @@ namespace Content.Client.UserInterface
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// Sandbox
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_buttonSandboxMenu = new TopButton(sandboxTexture, "B")
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{
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ToolTip = _localizationManager.GetString("Open sandbox menu."),
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ToolTip = _loc.GetString("Open sandbox menu."),
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Visible = true
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};
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@@ -185,6 +205,20 @@ namespace Content.Client.UserInterface
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public Action<bool> CharacterButtonToggled { get; set; }
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public bool InventoryButtonDown
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{
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get => _buttonInventoryMenu.Pressed;
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set => _buttonInventoryMenu.Pressed = value;
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}
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public bool InventoryButtonVisible
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{
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get => _buttonInventoryMenu.Visible;
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set => _buttonInventoryMenu.Visible = value;
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}
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public Action<bool> InventoryButtonToggled { get; set; }
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public bool CraftingButtonDown
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{
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get => _buttonCraftingMenu.Pressed;
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