Adds explicit inventory window.

This commit is contained in:
Pieter-Jan Briers
2019-07-20 13:11:42 +02:00
parent 5f276cd39d
commit f5d319bc3a
8 changed files with 192 additions and 31 deletions

View File

@@ -0,0 +1,69 @@
using Content.Client.UserInterface;
using Content.Shared.Input;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Player;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects.EntitySystems
{
public sealed class ClientInventorySystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IGameHud _gameHud;
[Dependency] private readonly IPlayerManager _playerManager;
#pragma warning restore 649
public override void Initialize()
{
base.Initialize();
var inputSys = EntitySystemManager.GetEntitySystem<InputSystem>();
inputSys.BindMap.BindFunction(ContentKeyFunctions.OpenInventoryMenu,
InputCmdHandler.FromDelegate(s => HandleOpenInventoryMenu()));
}
private void HandleOpenInventoryMenu()
{
if (_playerManager.LocalPlayer.ControlledEntity == null
|| !_playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out ClientInventoryComponent clientInventory))
{
return;
}
var menu = clientInventory.Window;
if (menu.IsOpen)
{
if (menu.IsAtFront())
{
_setOpenValue(menu, false);
}
else
{
menu.MoveToFront();
}
}
else
{
_setOpenValue(menu, true);
}
}
private void _setOpenValue(SS14Window menu, bool value)
{
if (value)
{
_gameHud.InventoryButtonDown = true;
menu.OpenCentered();
}
else
{
_gameHud.InventoryButtonDown = false;
menu.Close();
}
}
}
}