Fix imports
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
using System.Globalization;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Ghost;
|
||||
using Content.Server.Hands.Systems;
|
||||
using Content.Server.Inventory;
|
||||
@@ -14,6 +14,7 @@ using Content.Shared.Bed.Cryostorage;
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.Climbing.Systems;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Mind.Components;
|
||||
using Content.Shared.StationRecords;
|
||||
@@ -26,7 +27,6 @@ using Robust.Shared.Containers;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Content.Server.Bed.Cryostorage;
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ using Content.Server.Mind;
|
||||
using Content.Server.Points;
|
||||
using Content.Server.RoundEnd;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.GameTicking.Components;
|
||||
using Content.Shared.Points;
|
||||
using Content.Shared.Storage;
|
||||
|
||||
@@ -4,7 +4,6 @@ using Content.Server.DeviceNetwork;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
using Content.Server.Emp;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Medical.CrewMonitoring;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Station.Systems;
|
||||
@@ -14,8 +13,10 @@ using Content.Shared.Damage;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Medical.SuitSensor;
|
||||
using Content.Shared.Mobs;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Verbs;
|
||||
@@ -383,7 +384,7 @@ public sealed class SuitSensorSystem : EntitySystem
|
||||
|
||||
// Get mob total damage crit threshold
|
||||
int? totalDamageThreshold = null;
|
||||
if (_mobThresholdSystem.TryGetThresholdForState(sensor.User.Value, Shared.Mobs.MobState.Critical, out var critThreshold))
|
||||
if (_mobThresholdSystem.TryGetThresholdForState(sensor.User.Value, MobState.Critical, out var critThreshold))
|
||||
totalDamageThreshold = critThreshold.Value.Int();
|
||||
|
||||
// finally, form suit sensor status
|
||||
|
||||
@@ -19,10 +19,10 @@ using Content.Shared.Administration;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Parallax.Biomes;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Salvage;
|
||||
using Content.Shared.Shuttles.Components;
|
||||
using Content.Shared.Tiles;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Radio.Components;
|
||||
using Content.Server.Roles;
|
||||
using Content.Server.Station.Systems;
|
||||
@@ -9,6 +8,7 @@ using Content.Shared.Administration;
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.Emag.Components;
|
||||
using Content.Shared.Emag.Systems;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Mind.Components;
|
||||
using Content.Shared.Roles;
|
||||
@@ -17,12 +17,11 @@ using Content.Shared.Silicons.Laws.Components;
|
||||
using Content.Shared.Stunnable;
|
||||
using Content.Shared.Wires;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Toolshed;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Silicons.Laws;
|
||||
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using Content.Server.Access.Systems;
|
||||
using Content.Server.Forensics;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.PDA;
|
||||
using Content.Shared.Preferences;
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Traits;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
|
||||
namespace Content.Server.Traits;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user