Fix imports

This commit is contained in:
DrSmugleaf
2024-11-19 21:16:49 -08:00
parent b8b33b97af
commit f5d0e955e3
7 changed files with 11 additions and 12 deletions

View File

@@ -1,6 +1,6 @@
using System.Globalization;
using Content.Server.Chat.Managers; using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems; using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.Ghost; using Content.Server.Ghost;
using Content.Server.Hands.Systems; using Content.Server.Hands.Systems;
using Content.Server.Inventory; using Content.Server.Inventory;
@@ -14,6 +14,7 @@ using Content.Shared.Bed.Cryostorage;
using Content.Shared.Chat; using Content.Shared.Chat;
using Content.Shared.Climbing.Systems; using Content.Shared.Climbing.Systems;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.GameTicking;
using Content.Shared.Hands.Components; using Content.Shared.Hands.Components;
using Content.Shared.Mind.Components; using Content.Shared.Mind.Components;
using Content.Shared.StationRecords; using Content.Shared.StationRecords;
@@ -26,7 +27,6 @@ using Robust.Shared.Containers;
using Robust.Shared.Enums; using Robust.Shared.Enums;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Player; using Robust.Shared.Player;
using System.Globalization;
namespace Content.Server.Bed.Cryostorage; namespace Content.Server.Bed.Cryostorage;

View File

@@ -6,6 +6,7 @@ using Content.Server.Mind;
using Content.Server.Points; using Content.Server.Points;
using Content.Server.RoundEnd; using Content.Server.RoundEnd;
using Content.Server.Station.Systems; using Content.Server.Station.Systems;
using Content.Shared.GameTicking;
using Content.Shared.GameTicking.Components; using Content.Shared.GameTicking.Components;
using Content.Shared.Points; using Content.Shared.Points;
using Content.Shared.Storage; using Content.Shared.Storage;

View File

@@ -4,7 +4,6 @@ using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components; using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems; using Content.Server.DeviceNetwork.Systems;
using Content.Server.Emp; using Content.Server.Emp;
using Content.Server.GameTicking;
using Content.Server.Medical.CrewMonitoring; using Content.Server.Medical.CrewMonitoring;
using Content.Server.Popups; using Content.Server.Popups;
using Content.Server.Station.Systems; using Content.Server.Station.Systems;
@@ -14,8 +13,10 @@ using Content.Shared.Damage;
using Content.Shared.DeviceNetwork; using Content.Shared.DeviceNetwork;
using Content.Shared.DoAfter; using Content.Shared.DoAfter;
using Content.Shared.Examine; using Content.Shared.Examine;
using Content.Shared.GameTicking;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Medical.SuitSensor; using Content.Shared.Medical.SuitSensor;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Content.Shared.Verbs; using Content.Shared.Verbs;
@@ -383,7 +384,7 @@ public sealed class SuitSensorSystem : EntitySystem
// Get mob total damage crit threshold // Get mob total damage crit threshold
int? totalDamageThreshold = null; int? totalDamageThreshold = null;
if (_mobThresholdSystem.TryGetThresholdForState(sensor.User.Value, Shared.Mobs.MobState.Critical, out var critThreshold)) if (_mobThresholdSystem.TryGetThresholdForState(sensor.User.Value, MobState.Critical, out var critThreshold))
totalDamageThreshold = critThreshold.Value.Int(); totalDamageThreshold = critThreshold.Value.Int();
// finally, form suit sensor status // finally, form suit sensor status

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@@ -19,10 +19,10 @@ using Content.Shared.Administration;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Content.Shared.Damage.Components; using Content.Shared.Damage.Components;
using Content.Shared.DeviceNetwork; using Content.Shared.DeviceNetwork;
using Content.Shared.GameTicking;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Movement.Components; using Content.Shared.Movement.Components;
using Content.Shared.Parallax.Biomes; using Content.Shared.Parallax.Biomes;
using Content.Shared.Preferences;
using Content.Shared.Salvage; using Content.Shared.Salvage;
using Content.Shared.Shuttles.Components; using Content.Shared.Shuttles.Components;
using Content.Shared.Tiles; using Content.Shared.Tiles;

View File

@@ -1,7 +1,6 @@
using System.Linq; using System.Linq;
using Content.Server.Administration; using Content.Server.Administration;
using Content.Server.Chat.Managers; using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Radio.Components; using Content.Server.Radio.Components;
using Content.Server.Roles; using Content.Server.Roles;
using Content.Server.Station.Systems; using Content.Server.Station.Systems;
@@ -9,6 +8,7 @@ using Content.Shared.Administration;
using Content.Shared.Chat; using Content.Shared.Chat;
using Content.Shared.Emag.Components; using Content.Shared.Emag.Components;
using Content.Shared.Emag.Systems; using Content.Shared.Emag.Systems;
using Content.Shared.GameTicking;
using Content.Shared.Mind; using Content.Shared.Mind;
using Content.Shared.Mind.Components; using Content.Shared.Mind.Components;
using Content.Shared.Roles; using Content.Shared.Roles;
@@ -17,12 +17,11 @@ using Content.Shared.Silicons.Laws.Components;
using Content.Shared.Stunnable; using Content.Shared.Stunnable;
using Content.Shared.Wires; using Content.Shared.Wires;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Toolshed; using Robust.Shared.Toolshed;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
namespace Content.Server.Silicons.Laws; namespace Content.Server.Silicons.Laws;

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@@ -1,9 +1,8 @@
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.IO;
using Content.Server.Access.Systems; using Content.Server.Access.Systems;
using Content.Server.Forensics; using Content.Server.Forensics;
using Content.Server.GameTicking;
using Content.Shared.Access.Components; using Content.Shared.Access.Components;
using Content.Shared.GameTicking;
using Content.Shared.Inventory; using Content.Shared.Inventory;
using Content.Shared.PDA; using Content.Shared.PDA;
using Content.Shared.Preferences; using Content.Shared.Preferences;

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@@ -1,11 +1,10 @@
using Content.Server.GameTicking; using Content.Shared.GameTicking;
using Content.Shared.Hands.Components; using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
using Content.Shared.Roles; using Content.Shared.Roles;
using Content.Shared.Traits; using Content.Shared.Traits;
using Content.Shared.Whitelist; using Content.Shared.Whitelist;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager;
namespace Content.Server.Traits; namespace Content.Server.Traits;