Make humans move based on their last grid's angle (#5122)

* Make humans move based on their last grid's angle

* Fix ghost movement, fix weightless grid parenting

* Make sure to init the last grid angle without needing to move
This commit is contained in:
Saphire Lattice
2021-11-02 20:35:02 +07:00
committed by GitHub
parent 5810fdb7ee
commit f5b4e461b3
5 changed files with 28 additions and 11 deletions

View File

@@ -22,6 +22,8 @@ namespace Content.Shared.Movement.Components
/// </summary>
bool Sprinting { get; }
Angle LastGridAngle { get; set; }
/// <summary>
/// Calculated linear velocity direction of the entity.
/// </summary>