Make humans move based on their last grid's angle (#5122)
* Make humans move based on their last grid's angle * Fix ghost movement, fix weightless grid parenting * Make sure to init the last grid angle without needing to move
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@@ -87,6 +87,8 @@ namespace Content.Server.AI.Components
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}
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}
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public Angle LastGridAngle { get => Angle.Zero; set {} }
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/// <inheritdoc />
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[ViewVariables(VVAccess.ReadWrite)]
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public float PushStrength { get; set; } = IMobMoverComponent.PushStrengthDefault;
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