Remove IMobStateComponent (#5220)
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@@ -1,15 +1,15 @@
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using Content.Server.Cuffs.Components;
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using Content.Server.Hands.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Cuffs;
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using Content.Shared.Hands.Components;
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using Content.Shared.MobState.Components;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.IoC;
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using Content.Shared.MobState;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Cuffs
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@@ -66,7 +66,7 @@ namespace Content.Server.Cuffs
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if (args.User == args.Target)
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{
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// This UncuffAttemptEvent check should probably be In MobStateSystem, not here?
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if (userEntity.TryGetComponent<IMobStateComponent>(out var state))
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if (userEntity.TryGetComponent<MobStateComponent>(out var state))
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{
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// Manually check this.
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if (state.IsIncapacitated())
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