Remove IMobStateComponent (#5220)
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@@ -13,7 +13,7 @@ using Content.Shared.Alert;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using Content.Shared.Damage;
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using Content.Shared.MobState;
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using Content.Shared.MobState.Components;
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using Content.Shared.Popups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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@@ -190,7 +190,7 @@ namespace Content.Server.Body.Respiratory
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if (bloodstreamAmount < amountNeeded)
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{
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if (!Owner.GetComponent<IMobStateComponent>().IsCritical())
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if (!Owner.GetComponent<MobStateComponent>().IsCritical())
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{
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// Panic inhale
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foreach (var lung in lungs)
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@@ -313,7 +313,7 @@ namespace Content.Server.Body.Respiratory
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/// </param>
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public void Update(float frameTime)
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{
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if (!Owner.TryGetComponent<IMobStateComponent>(out var state) ||
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if (!Owner.TryGetComponent<MobStateComponent>(out var state) ||
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state.IsDead())
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{
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return;
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