Remove IMobStateComponent (#5220)

This commit is contained in:
Javier Guardia Fernández
2021-11-08 15:11:58 +01:00
committed by GitHub
parent 4236551d86
commit f5b11d6af8
35 changed files with 84 additions and 144 deletions

View File

@@ -1,7 +1,6 @@
using Content.Server.GameTicking;
using Content.Server.Mind.Components;
using Content.Shared.MobState;
using Content.Shared.MobState.State;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -20,7 +19,7 @@ namespace Content.Server.Body
private void OnRelayMoveInput(EntityUid uid, BodyComponent component, RelayMoveInputEvent args)
{
if (EntityManager.TryGetComponent<IMobStateComponent>(uid, out var mobState) &&
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) &&
mobState.IsDead() &&
EntityManager.TryGetComponent<MindComponent>(uid, out var mind) &&
mind.HasMind)