Remove IMobStateComponent (#5220)
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@@ -8,6 +8,7 @@ using Content.Server.Popups;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using Content.Shared.MobState;
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using Content.Shared.MobState.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -92,7 +93,7 @@ namespace Content.Server.Body.Behavior
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public override void Update(float frameTime)
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{
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if (Body != null && Body.Owner.TryGetComponent(out IMobStateComponent? mobState) && mobState.IsCritical())
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if (Body != null && Body.Owner.TryGetComponent(out MobStateComponent? mobState) && mobState.IsCritical())
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{
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return;
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}
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