Remove IMobStateComponent (#5220)

This commit is contained in:
Javier Guardia Fernández
2021-11-08 15:11:58 +01:00
committed by GitHub
parent 4236551d86
commit f5b11d6af8
35 changed files with 84 additions and 144 deletions

View File

@@ -8,6 +8,7 @@ using Content.Server.Popups;
using Content.Shared.Atmos;
using Content.Shared.Body.Components;
using Content.Shared.MobState;
using Content.Shared.MobState.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -92,7 +93,7 @@ namespace Content.Server.Body.Behavior
public override void Update(float frameTime)
{
if (Body != null && Body.Owner.TryGetComponent(out IMobStateComponent? mobState) && mobState.IsCritical())
if (Body != null && Body.Owner.TryGetComponent(out MobStateComponent? mobState) && mobState.IsCritical())
{
return;
}

View File

@@ -1,7 +1,6 @@
using Content.Server.GameTicking;
using Content.Server.Mind.Components;
using Content.Shared.MobState;
using Content.Shared.MobState.State;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -20,7 +19,7 @@ namespace Content.Server.Body
private void OnRelayMoveInput(EntityUid uid, BodyComponent component, RelayMoveInputEvent args)
{
if (EntityManager.TryGetComponent<IMobStateComponent>(uid, out var mobState) &&
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) &&
mobState.IsDead() &&
EntityManager.TryGetComponent<MindComponent>(uid, out var mind) &&
mind.HasMind)

View File

@@ -13,7 +13,7 @@ using Content.Shared.Alert;
using Content.Shared.Atmos;
using Content.Shared.Body.Components;
using Content.Shared.Damage;
using Content.Shared.MobState;
using Content.Shared.MobState.Components;
using Content.Shared.Popups;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
@@ -190,7 +190,7 @@ namespace Content.Server.Body.Respiratory
if (bloodstreamAmount < amountNeeded)
{
if (!Owner.GetComponent<IMobStateComponent>().IsCritical())
if (!Owner.GetComponent<MobStateComponent>().IsCritical())
{
// Panic inhale
foreach (var lung in lungs)
@@ -313,7 +313,7 @@ namespace Content.Server.Body.Respiratory
/// </param>
public void Update(float frameTime)
{
if (!Owner.TryGetComponent<IMobStateComponent>(out var state) ||
if (!Owner.TryGetComponent<MobStateComponent>(out var state) ||
state.IsDead())
{
return;