@@ -122,7 +122,7 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
|
||||
_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
|
||||
}
|
||||
|
||||
//TO DO: disconnection from the anomaly should also be triggered if the anomaly is far away from the synchronizer.
|
||||
//TODO: disconnection from the anomaly should also be triggered if the anomaly is far away from the synchronizer.
|
||||
//Currently only bluespace anomaly can do this, but for some reason it is the only one that cannot be connected to the synchronizer.
|
||||
private void DisconneсtFromAnomaly(Entity<AnomalySynchronizerComponent> ent, AnomalyComponent anomaly)
|
||||
{
|
||||
|
||||
@@ -76,7 +76,7 @@ public sealed class ReagentProducerAnomalySystem : EntitySystem
|
||||
if (anomaly.Severity >= 0.97) reagentProducingAmount *= component.SupercriticalReagentProducingModifier;
|
||||
|
||||
newSol.AddReagent(component.ProducingReagent, reagentProducingAmount);
|
||||
_solutionContainer.TryAddSolution(component.Solution.Value, newSol); //TO DO - the container is not fully filled.
|
||||
_solutionContainer.TryAddSolution(component.Solution.Value, newSol); // TODO - the container is not fully filled.
|
||||
|
||||
component.AccumulatedFrametime = 0;
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ public sealed class DamagedByFlashingSystem : EntitySystem
|
||||
{
|
||||
_damageable.TryChangeDamage(ent, ent.Comp.FlashDamage);
|
||||
|
||||
//To Do: It would be more logical if different flashes had different power,
|
||||
//TODO: It would be more logical if different flashes had different power,
|
||||
//and the damage would be inflicted depending on the strength of the flash.
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,9 +71,9 @@ public sealed class LightningSystem : SharedLightningSystem
|
||||
/// <param name="triggerLightningEvents">if the lightnings being fired should trigger lightning events.</param>
|
||||
public void ShootRandomLightnings(EntityUid user, float range, int boltCount, string lightningPrototype = "Lightning", int arcDepth = 0, bool triggerLightningEvents = true)
|
||||
{
|
||||
//To Do: add support to different priority target tablem for different lightning types
|
||||
//To Do: Remove Hardcode LightningTargetComponent (this should be a parameter of the SharedLightningComponent)
|
||||
//To Do: This is still pretty bad for perf but better than before and at least it doesn't re-allocate
|
||||
//TODO: add support to different priority target tablem for different lightning types
|
||||
//TODO: Remove Hardcode LightningTargetComponent (this should be a parameter of the SharedLightningComponent)
|
||||
//TODO: This is still pretty bad for perf but better than before and at least it doesn't re-allocate
|
||||
// several hashsets every time
|
||||
|
||||
var targets = _lookup.GetComponentsInRange<LightningTargetComponent>(_transform.GetMapCoordinates(user), range).ToList();
|
||||
|
||||
@@ -9,6 +9,6 @@
|
||||
ClothingHeadHatVioletwizard: 3
|
||||
ClothingOuterWizardViolet: 3
|
||||
ClothingShoesWizard: 9
|
||||
#TO DO:
|
||||
#TODO:
|
||||
#only missing staff
|
||||
#and if wizarditis reagent when hacked if we want this.
|
||||
|
||||
@@ -155,10 +155,10 @@
|
||||
state: icon
|
||||
- type: ThiefUndeterminedBackpack
|
||||
possibleSets:
|
||||
# - TO DO Thief pinpointer needed
|
||||
# TODO Thief pinpointer needed
|
||||
- ChemistrySet
|
||||
- ToolsSet
|
||||
- ChameleonSet # - TO DO Chameleon stump PR needed
|
||||
- ChameleonSet # TODO Chameleon stump PR needed
|
||||
- SyndieSet
|
||||
- SleeperSet
|
||||
- CommunicatorSet
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
SheetSteel1:
|
||||
min: 2
|
||||
max: 4
|
||||
#- type: GuideHelp # To Do - add Tesla Guide
|
||||
#- type: GuideHelp # TODO - add Tesla Guide
|
||||
|
||||
- type: entity
|
||||
id: TeslaGroundingRod
|
||||
@@ -184,5 +184,5 @@
|
||||
SheetSteel1:
|
||||
min: 2
|
||||
max: 4
|
||||
#- type: GuideHelp # To Do - add Tesla Guide
|
||||
#- type: GuideHelp # TODO - add Tesla Guide
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
noRot: true
|
||||
sprite: Structures/Power/Generation/Tesla/generator.rsi
|
||||
state: icon
|
||||
- type: SingularityGenerator #To do: rename the generator
|
||||
- type: SingularityGenerator # TODO: rename the generator
|
||||
spawnId: TeslaEnergyBall
|
||||
- type: InteractionOutline
|
||||
- type: Fixtures
|
||||
@@ -25,5 +25,5 @@
|
||||
layer:
|
||||
- Opaque
|
||||
- type: Anchorable
|
||||
#- type: GuideHelp # To Do - add Tesla Guide
|
||||
#- type: GuideHelp # TODO - add Tesla Guide
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'ED'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml # To do - add railway station
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml # TODO - add railway station
|
||||
- type: StationJobs
|
||||
availableJobs:
|
||||
#service
|
||||
|
||||
Reference in New Issue
Block a user