@@ -16,7 +16,7 @@ public sealed class DamagedByFlashingSystem : EntitySystem
|
||||
{
|
||||
_damageable.TryChangeDamage(ent, ent.Comp.FlashDamage);
|
||||
|
||||
//To Do: It would be more logical if different flashes had different power,
|
||||
//TODO: It would be more logical if different flashes had different power,
|
||||
//and the damage would be inflicted depending on the strength of the flash.
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user