@@ -122,7 +122,7 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
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}
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//TO DO: disconnection from the anomaly should also be triggered if the anomaly is far away from the synchronizer.
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//TODO: disconnection from the anomaly should also be triggered if the anomaly is far away from the synchronizer.
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//Currently only bluespace anomaly can do this, but for some reason it is the only one that cannot be connected to the synchronizer.
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private void DisconneсtFromAnomaly(Entity<AnomalySynchronizerComponent> ent, AnomalyComponent anomaly)
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{
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