Remove 700 usages of Component.Owner (#21100)
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@@ -7,6 +7,7 @@ using Content.Shared.Doors;
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using Content.Shared.Doors.Components;
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using Content.Shared.Shuttles.Events;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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@@ -66,7 +67,7 @@ namespace Content.Server.Shuttles.Systems
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args.Cancel();
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}
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private DockingComponent? GetDockable(EntityUid uid, TransformComponent dockingXform)
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private Entity<DockingComponent>? GetDockable(EntityUid uid, TransformComponent dockingXform)
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{
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// Did you know Saltern is the most dockable station?
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@@ -96,12 +97,14 @@ namespace Content.Server.Shuttles.Systems
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var enlargedAABB = aabb.Value.Enlarged(DockingRadius * 1.5f);
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// Get any docking ports in range on other grids.
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foreach (var otherGrid in _mapManager.FindGridsIntersecting(dockingXform.MapID, enlargedAABB))
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var grids = new List<Entity<MapGridComponent>>();
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_mapManager.FindGridsIntersecting(dockingXform.MapID, enlargedAABB, ref grids);
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foreach (var otherGrid in grids)
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{
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if (otherGrid.Owner == dockingXform.GridUid)
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continue;
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foreach (var ent in otherGrid.GetAnchoredEntities(enlargedAABB))
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foreach (var ent in otherGrid.Comp.GetAnchoredEntities(enlargedAABB))
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{
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if (!TryComp(ent, out DockingComponent? otherDocking) ||
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!otherDocking.Enabled ||
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@@ -129,7 +132,7 @@ namespace Content.Server.Shuttles.Systems
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// TODO: Need CollisionManager's GJK for accurate bounds
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// Realistically I want 2 fixtures anyway but I'll deal with that later.
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return otherDocking;
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return (ent, otherDocking);
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}
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}
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}
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@@ -443,12 +446,12 @@ namespace Content.Server.Shuttles.Systems
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/// <summary>
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/// Attempts to dock 2 ports together and will return early if it's not possible.
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/// </summary>
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private void TryDock(EntityUid dockAUid, DockingComponent dockA, EntityUid dockBUid, DockingComponent dockB)
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private void TryDock(EntityUid dockAUid, DockingComponent dockA, Entity<DockingComponent> dockB)
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{
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if (!CanDock(dockAUid, dockBUid, dockA, dockB))
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if (!CanDock(dockAUid, dockB, dockA, dockB))
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return;
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Dock(dockAUid, dockA, dockBUid, dockB);
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Dock(dockAUid, dockA, dockB, dockB);
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}
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public void Undock(EntityUid dockUid, DockingComponent dock)
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