Remove 700 usages of Component.Owner (#21100)
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@@ -17,9 +17,9 @@ public sealed class CorporealSystem : SharedCorporealSystem
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if (TryComp<VisibilityComponent>(uid, out var visibility))
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{
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_visibilitySystem.RemoveLayer(visibility, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.AddLayer(visibility, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RefreshVisibility(visibility);
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_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RefreshVisibility(uid, visibility);
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}
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}
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@@ -29,9 +29,9 @@ public sealed class CorporealSystem : SharedCorporealSystem
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if (TryComp<VisibilityComponent>(uid, out var visibility) && _ticker.RunLevel != GameRunLevel.PostRound)
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{
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_visibilitySystem.AddLayer(visibility, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.RemoveLayer(visibility, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RefreshVisibility(visibility);
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_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RefreshVisibility(uid, visibility);
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}
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}
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}
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