Remove 700 usages of Component.Owner (#21100)
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@@ -1,12 +1,8 @@
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using System.Linq;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Pointing.Components;
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using Content.Shared.Pointing.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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namespace Content.Server.Pointing.EntitySystems
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{
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@@ -22,14 +18,19 @@ namespace Content.Server.Pointing.EntitySystems
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if (!Resolve(uid, ref component, ref transform))
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return null;
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var targets = EntityQuery<PointingArrowAngeringComponent>().ToList();
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var targets = new List<Entity<PointingArrowAngeringComponent>>();
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var query = EntityQueryEnumerator<PointingArrowAngeringComponent>();
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while (query.MoveNext(out var angeringUid, out var angeringComp))
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{
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targets.Add((angeringUid, angeringComp));
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}
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if (targets.Count == 0)
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return null;
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var angering = _random.Pick(targets);
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angering.RemainingAnger -= 1;
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if (angering.RemainingAnger <= 0)
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angering.Comp.RemainingAnger -= 1;
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if (angering.Comp.RemainingAnger <= 0)
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RemComp<PointingArrowAngeringComponent>(uid);
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return angering.Owner;
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@@ -53,9 +54,9 @@ namespace Content.Server.Pointing.EntitySystems
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public override void Update(float frameTime)
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{
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foreach (var (component, transform) in EntityManager.EntityQuery<RoguePointingArrowComponent, TransformComponent>())
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var query = EntityQueryEnumerator<RoguePointingArrowComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var component, out var transform))
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{
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var uid = component.Owner;
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component.Chasing ??= RandomNearbyPlayer(uid, component, transform);
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if (component.Chasing is not {Valid: true} chasing || Deleted(chasing))
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@@ -68,7 +69,7 @@ namespace Content.Server.Pointing.EntitySystems
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if (component.TurningDelay > 0)
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{
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var difference = EntityManager.GetComponent<TransformComponent>(chasing).WorldPosition - transform.WorldPosition;
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var difference = Comp<TransformComponent>(chasing).WorldPosition - transform.WorldPosition;
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var angle = difference.ToAngle();
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var adjusted = angle.Degrees + 90;
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var newAngle = Angle.FromDegrees(adjusted);
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@@ -83,7 +84,7 @@ namespace Content.Server.Pointing.EntitySystems
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UpdateAppearance(uid, component, transform);
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var toChased = EntityManager.GetComponent<TransformComponent>(chasing).WorldPosition - transform.WorldPosition;
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var toChased = Comp<TransformComponent>(chasing).WorldPosition - transform.WorldPosition;
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transform.WorldPosition += toChased * frameTime * component.ChasingSpeed;
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