Remove 700 usages of Component.Owner (#21100)
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@@ -16,13 +16,13 @@ using Content.Shared.Magic;
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using Content.Shared.Magic.Events;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using Robust.Shared.Spawners;
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using Content.Shared.Storage;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Spawners;
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namespace Content.Server.Magic;
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@@ -309,7 +309,7 @@ public sealed class MagicSystem : EntitySystem
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_boltsSystem.SetBoltsDown(entity, bolts, false);
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if (TryComp<DoorComponent>(entity, out var doorComp) && doorComp.State is not DoorState.Open)
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_doorSystem.StartOpening(doorComp.Owner);
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_doorSystem.StartOpening(entity);
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}
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}
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