Remove 700 usages of Component.Owner (#21100)

This commit is contained in:
DrSmugleaf
2023-10-19 12:34:31 -07:00
committed by GitHub
parent 5825ffb95c
commit f560f88eb5
261 changed files with 2291 additions and 2036 deletions

View File

@@ -9,18 +9,14 @@ using Content.Shared.Light.Components;
using Content.Shared.Rounding;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Light.EntitySystems
{
public sealed class HandheldLightSystem : SharedHandheldLightSystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
[Dependency] private readonly PopupSystem _popup = default!;
@@ -31,7 +27,7 @@ namespace Content.Server.Light.EntitySystems
// TODO: Ideally you'd be able to subscribe to power stuff to get events at certain percentages.. or something?
// But for now this will be better anyway.
private readonly HashSet<HandheldLightComponent> _activeLights = new();
private readonly HashSet<Entity<HandheldLightComponent>> _activeLights = new();
public override void Initialize()
{
@@ -55,22 +51,16 @@ namespace Content.Server.Light.EntitySystems
SubscribeLocalEvent<HandheldLightComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
}
private void OnEntInserted(
EntityUid uid,
HandheldLightComponent component,
EntInsertedIntoContainerMessage args)
private void OnEntInserted(Entity<HandheldLightComponent> ent, ref EntInsertedIntoContainerMessage args)
{
// Not guaranteed to be the correct container for our slot, I don't care.
UpdateLevel(uid, component);
UpdateLevel(ent);
}
private void OnEntRemoved(
EntityUid uid,
HandheldLightComponent component,
EntRemovedFromContainerMessage args)
private void OnEntRemoved(Entity<HandheldLightComponent> ent, ref EntRemovedFromContainerMessage args)
{
// Ditto above
UpdateLevel(uid, component);
UpdateLevel(ent);
}
private void OnGetActions(EntityUid uid, HandheldLightComponent component, GetItemActionsEvent args)
@@ -78,28 +68,29 @@ namespace Content.Server.Light.EntitySystems
args.AddAction(ref component.ToggleActionEntity, component.ToggleAction);
}
private void OnToggleAction(EntityUid uid, HandheldLightComponent component, ToggleActionEvent args)
private void OnToggleAction(Entity<HandheldLightComponent> ent, ref ToggleActionEvent args)
{
if (args.Handled)
return;
if (component.Activated)
TurnOff(uid, component);
if (ent.Comp.Activated)
TurnOff(ent);
else
TurnOn(args.Performer, uid, component);
TurnOn(args.Performer, ent);
args.Handled = true;
}
private void OnGetState(EntityUid uid, HandheldLightComponent component, ref ComponentGetState args)
private void OnGetState(Entity<HandheldLightComponent> ent, ref ComponentGetState args)
{
args.State = new HandheldLightComponent.HandheldLightComponentState(component.Activated, GetLevel(uid, component));
args.State = new HandheldLightComponent.HandheldLightComponentState(ent.Comp.Activated, GetLevel(ent));
}
private void OnMapInit(EntityUid uid, HandheldLightComponent component, MapInitEvent args)
private void OnMapInit(Entity<HandheldLightComponent> ent, ref MapInitEvent args)
{
_actionContainer.EnsureAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
_actions.AddAction(uid, ref component.SelfToggleActionEntity, component.ToggleAction);
var component = ent.Comp;
_actionContainer.EnsureAction(ent, ref component.ToggleActionEntity, component.ToggleAction);
_actions.AddAction(ent, ref component.SelfToggleActionEntity, component.ToggleAction);
}
private void OnShutdown(EntityUid uid, HandheldLightComponent component, ComponentShutdown args)
@@ -108,31 +99,31 @@ namespace Content.Server.Light.EntitySystems
_actions.RemoveAction(uid, component.SelfToggleActionEntity);
}
private byte? GetLevel(EntityUid uid, HandheldLightComponent component)
private byte? GetLevel(Entity<HandheldLightComponent> ent)
{
// Curently every single flashlight has the same number of levels for status and that's all it uses the charge for
// Thus we'll just check if the level changes.
if (!_powerCell.TryGetBatteryFromSlot(uid, out var battery))
if (!_powerCell.TryGetBatteryFromSlot(ent, out var battery))
return null;
if (MathHelper.CloseToPercent(battery.CurrentCharge, 0) || component.Wattage > battery.CurrentCharge)
if (MathHelper.CloseToPercent(battery.CurrentCharge, 0) || ent.Comp.Wattage > battery.CurrentCharge)
return 0;
return (byte?) ContentHelpers.RoundToNearestLevels(battery.CurrentCharge / battery.MaxCharge * 255, 255, HandheldLightComponent.StatusLevels);
}
private void OnRemove(EntityUid uid, HandheldLightComponent component, ComponentRemove args)
private void OnRemove(Entity<HandheldLightComponent> ent, ref ComponentRemove args)
{
_activeLights.Remove(component);
_activeLights.Remove(ent);
}
private void OnActivate(EntityUid uid, HandheldLightComponent component, ActivateInWorldEvent args)
private void OnActivate(Entity<HandheldLightComponent> ent, ref ActivateInWorldEvent args)
{
if (args.Handled || !component.ToggleOnInteract)
if (args.Handled || !ent.Comp.ToggleOnInteract)
return;
if (ToggleStatus(args.User, uid, component))
if (ToggleStatus(args.User, ent))
args.Handled = true;
}
@@ -140,9 +131,9 @@ namespace Content.Server.Light.EntitySystems
/// Illuminates the light if it is not active, extinguishes it if it is active.
/// </summary>
/// <returns>True if the light's status was toggled, false otherwise.</returns>
public bool ToggleStatus(EntityUid user, EntityUid uid, HandheldLightComponent component)
public bool ToggleStatus(EntityUid user, Entity<HandheldLightComponent> ent)
{
return component.Activated ? TurnOff(uid, component) : TurnOn(user, uid, component);
return ent.Comp.Activated ? TurnOff(ent) : TurnOn(user, ent);
}
private void OnExamine(EntityUid uid, HandheldLightComponent component, ExaminedEvent args)
@@ -160,20 +151,20 @@ namespace Content.Server.Light.EntitySystems
public override void Update(float frameTime)
{
var toRemove = new RemQueue<HandheldLightComponent>();
var toRemove = new RemQueue<Entity<HandheldLightComponent>>();
foreach (var handheld in _activeLights)
{
var uid = handheld.Owner;
if (handheld.Deleted)
if (handheld.Comp.Deleted)
{
toRemove.Add(handheld);
continue;
}
if (Paused(uid)) continue;
TryUpdate(uid, handheld, frameTime);
if (Paused(handheld))
continue;
TryUpdate(handheld, frameTime);
}
foreach (var light in toRemove)
@@ -182,39 +173,41 @@ namespace Content.Server.Light.EntitySystems
}
}
private void AddToggleLightVerb(EntityUid uid, HandheldLightComponent component, GetVerbsEvent<ActivationVerb> args)
private void AddToggleLightVerb(Entity<HandheldLightComponent> ent, ref GetVerbsEvent<ActivationVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !component.ToggleOnInteract)
if (!args.CanAccess || !args.CanInteract || !ent.Comp.ToggleOnInteract)
return;
var @event = args;
ActivationVerb verb = new()
{
Text = Loc.GetString("verb-common-toggle-light"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png")),
Act = component.Activated
? () => TurnOff(uid, component)
: () => TurnOn(args.User, uid, component)
Act = ent.Comp.Activated
? () => TurnOff(ent)
: () => TurnOn(@event.User, ent)
};
args.Verbs.Add(verb);
}
public bool TurnOff(EntityUid uid, HandheldLightComponent component, bool makeNoise = true)
public bool TurnOff(Entity<HandheldLightComponent> ent, bool makeNoise = true)
{
if (!component.Activated || !_lights.TryGetLight(uid, out var pointLightComponent))
if (!ent.Comp.Activated || !_lights.TryGetLight(ent, out var pointLightComponent))
{
return false;
}
_lights.SetEnabled(uid, false, pointLightComponent);
SetActivated(uid, false, component, makeNoise);
component.Level = null;
_activeLights.Remove(component);
_lights.SetEnabled(ent, false, pointLightComponent);
SetActivated(ent, false, ent, makeNoise);
ent.Comp.Level = null;
_activeLights.Remove(ent);
return true;
}
public bool TurnOn(EntityUid user, EntityUid uid, HandheldLightComponent component)
public bool TurnOn(EntityUid user, Entity<HandheldLightComponent> uid)
{
var component = uid.Comp;
if (component.Activated || !_lights.TryGetLight(uid, out var pointLightComponent))
{
return false;
@@ -240,17 +233,18 @@ namespace Content.Server.Light.EntitySystems
_lights.SetEnabled(uid, true, pointLightComponent);
SetActivated(uid, true, component, true);
_activeLights.Add(component);
_activeLights.Add(uid);
return true;
}
public void TryUpdate(EntityUid uid, HandheldLightComponent component, float frameTime)
public void TryUpdate(Entity<HandheldLightComponent> uid, float frameTime)
{
var component = uid.Comp;
if (!_powerCell.TryGetBatteryFromSlot(uid, out var battery) &&
!TryComp(uid, out battery))
{
TurnOff(uid, component, false);
TurnOff(uid, false);
return;
}
@@ -271,20 +265,20 @@ namespace Content.Server.Light.EntitySystems
}
if (component.Activated && !battery.TryUseCharge(component.Wattage * frameTime))
TurnOff(uid, component, false);
TurnOff(uid, false);
UpdateLevel(uid, component);
UpdateLevel(uid);
}
private void UpdateLevel(EntityUid uid, HandheldLightComponent comp)
private void UpdateLevel(Entity<HandheldLightComponent> ent)
{
var level = GetLevel(uid, comp);
var level = GetLevel(ent);
if (level == comp.Level)
if (level == ent.Comp.Level)
return;
comp.Level = level;
Dirty(comp);
ent.Comp.Level = level;
Dirty(ent);
}
}
}