Remove 700 usages of Component.Owner (#21100)

This commit is contained in:
DrSmugleaf
2023-10-19 12:34:31 -07:00
committed by GitHub
parent 5825ffb95c
commit f560f88eb5
261 changed files with 2291 additions and 2036 deletions

View File

@@ -9,8 +9,6 @@ using Content.Shared.Temperature;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Light.EntitySystems
@@ -36,15 +34,18 @@ namespace Content.Server.Light.EntitySystems
public override void Update(float frameTime)
{
foreach (var light in EntityManager.EntityQuery<ExpendableLightComponent>())
var query = EntityQueryEnumerator<ExpendableLightComponent>();
while (query.MoveNext(out var uid, out var light))
{
UpdateLight(light, frameTime);
UpdateLight((uid, light), frameTime);
}
}
private void UpdateLight(ExpendableLightComponent component, float frameTime)
private void UpdateLight(Entity<ExpendableLightComponent> ent, float frameTime)
{
if (!component.Activated) return;
var component = ent.Comp;
if (!component.Activated)
return;
component.StateExpiryTime -= frameTime;
@@ -56,25 +57,25 @@ namespace Content.Server.Light.EntitySystems
component.CurrentState = ExpendableLightState.Fading;
component.StateExpiryTime = component.FadeOutDuration;
UpdateVisualizer(component);
UpdateVisualizer(ent);
break;
default:
case ExpendableLightState.Fading:
component.CurrentState = ExpendableLightState.Dead;
var meta = MetaData(component.Owner);
_metaData.SetEntityName(component.Owner, Loc.GetString(component.SpentName), meta);
_metaData.SetEntityDescription(component.Owner, Loc.GetString(component.SpentDesc), meta);
var meta = MetaData(ent);
_metaData.SetEntityName(ent, Loc.GetString(component.SpentName), meta);
_metaData.SetEntityDescription(ent, Loc.GetString(component.SpentDesc), meta);
_tagSystem.AddTag(component.Owner, "Trash");
_tagSystem.AddTag(ent, "Trash");
UpdateSounds(component);
UpdateVisualizer(component);
UpdateSounds(ent);
UpdateVisualizer(ent);
if (TryComp<ItemComponent>(component.Owner, out var item))
if (TryComp<ItemComponent>(ent, out var item))
{
_item.SetHeldPrefix(component.Owner, "unlit", item);
_item.SetHeldPrefix(ent, "unlit", item);
}
break;
@@ -85,20 +86,21 @@ namespace Content.Server.Light.EntitySystems
/// <summary>
/// Enables the light if it is not active. Once active it cannot be turned off.
/// </summary>
public bool TryActivate(ExpendableLightComponent component)
public bool TryActivate(Entity<ExpendableLightComponent> ent)
{
var component = ent.Comp;
if (!component.Activated && component.CurrentState == ExpendableLightState.BrandNew)
{
if (TryComp<ItemComponent>(component.Owner, out var item))
if (TryComp<ItemComponent>(ent, out var item))
{
_item.SetHeldPrefix(component.Owner, "lit", item);
_item.SetHeldPrefix(ent, "lit", item);
}
component.CurrentState = ExpendableLightState.Lit;
component.StateExpiryTime = component.GlowDuration;
UpdateSounds(component);
UpdateVisualizer(component);
UpdateSounds(ent);
UpdateVisualizer(ent);
return true;
}
@@ -106,49 +108,51 @@ namespace Content.Server.Light.EntitySystems
return false;
}
private void UpdateVisualizer(ExpendableLightComponent component, AppearanceComponent? appearance = null)
private void UpdateVisualizer(Entity<ExpendableLightComponent> ent, AppearanceComponent? appearance = null)
{
if (!Resolve(component.Owner, ref appearance, false)) return;
var component = ent.Comp;
if (!Resolve(ent, ref appearance, false))
return;
_appearance.SetData(appearance.Owner, ExpendableLightVisuals.State, component.CurrentState, appearance);
_appearance.SetData(ent, ExpendableLightVisuals.State, component.CurrentState, appearance);
switch (component.CurrentState)
{
case ExpendableLightState.Lit:
_appearance.SetData(appearance.Owner, ExpendableLightVisuals.Behavior, component.TurnOnBehaviourID, appearance);
_appearance.SetData(ent, ExpendableLightVisuals.Behavior, component.TurnOnBehaviourID, appearance);
break;
case ExpendableLightState.Fading:
_appearance.SetData(appearance.Owner, ExpendableLightVisuals.Behavior, component.FadeOutBehaviourID, appearance);
_appearance.SetData(ent, ExpendableLightVisuals.Behavior, component.FadeOutBehaviourID, appearance);
break;
case ExpendableLightState.Dead:
_appearance.SetData(appearance.Owner, ExpendableLightVisuals.Behavior, string.Empty, appearance);
_appearance.SetData(ent, ExpendableLightVisuals.Behavior, string.Empty, appearance);
var isHotEvent = new IsHotEvent() {IsHot = true};
RaiseLocalEvent(component.Owner, isHotEvent);
RaiseLocalEvent(ent, isHotEvent);
break;
}
}
private void UpdateSounds(ExpendableLightComponent component)
private void UpdateSounds(Entity<ExpendableLightComponent> ent)
{
var uid = component.Owner;
var component = ent.Comp;
switch (component.CurrentState)
{
case ExpendableLightState.Lit:
_audio.PlayPvs(component.LitSound, uid);
_audio.PlayPvs(component.LitSound, ent);
break;
case ExpendableLightState.Fading:
break;
default:
_audio.PlayPvs(component.DieSound, uid);
_audio.PlayPvs(component.DieSound, ent);
break;
}
if (TryComp<ClothingComponent>(uid, out var clothing))
if (TryComp<ClothingComponent>(ent, out var clothing))
{
_clothing.SetEquippedPrefix(uid, component.Activated ? "Activated" : string.Empty, clothing);
_clothing.SetEquippedPrefix(ent, component.Activated ? "Activated" : string.Empty, clothing);
}
}
@@ -163,21 +167,23 @@ namespace Content.Server.Light.EntitySystems
EntityManager.EnsureComponent<PointLightComponent>(uid);
}
private void OnExpLightUse(EntityUid uid, ExpendableLightComponent component, UseInHandEvent args)
private void OnExpLightUse(Entity<ExpendableLightComponent> ent, ref UseInHandEvent args)
{
if (args.Handled) return;
if (args.Handled)
return;
var isHotEvent = new IsHotEvent() {IsHot = true};
RaiseLocalEvent(uid, isHotEvent);
if (TryActivate(component))
RaiseLocalEvent(ent, isHotEvent);
if (TryActivate(ent))
args.Handled = true;
}
private void AddIgniteVerb(EntityUid uid, ExpendableLightComponent component, GetVerbsEvent<ActivationVerb> args)
private void AddIgniteVerb(Entity<ExpendableLightComponent> ent, ref GetVerbsEvent<ActivationVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
if (component.CurrentState != ExpendableLightState.BrandNew)
if (ent.Comp.CurrentState != ExpendableLightState.BrandNew)
return;
// Ignite the flare or make the glowstick glow.
@@ -186,7 +192,7 @@ namespace Content.Server.Light.EntitySystems
{
Text = Loc.GetString("expendable-light-start-verb"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png")),
Act = () => TryActivate(component)
Act = () => TryActivate(ent)
};
args.Verbs.Add(verb);
}