Remove 700 usages of Component.Owner (#21100)
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@@ -7,7 +7,6 @@ using Content.Shared.Audio;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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@@ -29,9 +28,10 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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SubscribeLocalEvent<GasValveComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(EntityUid uid, GasValveComponent valve, ExaminedEvent args)
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private void OnExamined(Entity<GasValveComponent> ent, ref ExaminedEvent args)
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{
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if (!Comp<TransformComponent>(valve.Owner).Anchored || !args.IsInDetailsRange) // Not anchored? Out of range? No status.
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var valve = ent.Comp;
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if (!Comp<TransformComponent>(ent).Anchored || !args.IsInDetailsRange) // Not anchored? Out of range? No status.
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return;
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if (Loc.TryGetString("gas-valve-system-examined", out var str,
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@@ -50,7 +50,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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private void OnActivate(EntityUid uid, GasValveComponent component, ActivateInWorldEvent args)
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{
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Toggle(uid, component);
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SoundSystem.Play(component.ValveSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(component.ValveSound.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.25f));
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}
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public void Set(EntityUid uid, GasValveComponent component, bool value)
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@@ -60,7 +60,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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&& _nodeContainer.TryGetNode(nodeContainer, component.InletName, out PipeNode? inlet)
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&& _nodeContainer.TryGetNode(nodeContainer, component.OutletName, out PipeNode? outlet))
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{
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if (TryComp<AppearanceComponent>(component.Owner,out var appearance))
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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{
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_appearance.SetData(uid, FilterVisuals.Enabled, component.Open, appearance);
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}
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@@ -68,13 +68,13 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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inlet.AddAlwaysReachable(outlet);
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outlet.AddAlwaysReachable(inlet);
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_ambientSoundSystem.SetAmbience(component.Owner, true);
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_ambientSoundSystem.SetAmbience(uid, true);
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}
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else
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{
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inlet.RemoveAlwaysReachable(outlet);
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outlet.RemoveAlwaysReachable(inlet);
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_ambientSoundSystem.SetAmbience(component.Owner, false);
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_ambientSoundSystem.SetAmbience(uid, false);
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}
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}
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}
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