Localization of dungeon direction (#29911)
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@@ -9,6 +9,7 @@ using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Salvage.Expeditions;
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using Content.Shared.Salvage.Expeditions;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Localizations;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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@@ -103,8 +104,10 @@ public sealed partial class SalvageSystem
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Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", (component.EndTime - _timing.CurTime).Minutes)));
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Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", (component.EndTime - _timing.CurTime).Minutes)));
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var directionLocalization = ContentLocalizationManager.FormatDirection(component.DungeonLocation.GetDir()).ToLower();
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if (component.DungeonLocation != Vector2.Zero)
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if (component.DungeonLocation != Vector2.Zero)
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Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", component.DungeonLocation.GetDir())));
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Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", directionLocalization)));
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component.Stage = ExpeditionStage.Running;
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component.Stage = ExpeditionStage.Running;
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Dirty(args.MapUid, component);
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Dirty(args.MapUid, component);
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