Localization of dungeon direction (#29911)

This commit is contained in:
chavonadelal
2024-07-12 12:24:37 +03:00
committed by GitHub
parent a8cae6f3e6
commit f53d0143ae

View File

@@ -9,6 +9,7 @@ using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Content.Shared.Salvage.Expeditions; using Content.Shared.Salvage.Expeditions;
using Content.Shared.Shuttles.Components; using Content.Shared.Shuttles.Components;
using Content.Shared.Localizations;
using Robust.Shared.Map.Components; using Robust.Shared.Map.Components;
using Robust.Shared.Player; using Robust.Shared.Player;
@@ -103,8 +104,10 @@ public sealed partial class SalvageSystem
Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", (component.EndTime - _timing.CurTime).Minutes))); Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", (component.EndTime - _timing.CurTime).Minutes)));
var directionLocalization = ContentLocalizationManager.FormatDirection(component.DungeonLocation.GetDir()).ToLower();
if (component.DungeonLocation != Vector2.Zero) if (component.DungeonLocation != Vector2.Zero)
Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", component.DungeonLocation.GetDir()))); Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", directionLocalization)));
component.Stage = ExpeditionStage.Running; component.Stage = ExpeditionStage.Running;
Dirty(args.MapUid, component); Dirty(args.MapUid, component);