Merge branch 'master' into replace-sounds-with-sound-specifier

# Conflicts:
#	Content.Server/Actions/Actions/DisarmAction.cs
#	Content.Server/Actions/Actions/ScreamAction.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
#	Content.Server/Explosion/Components/FlashExplosiveComponent.cs
#	Content.Server/Physics/Controllers/MoverController.cs
#	Content.Server/Portal/Components/PortalComponent.cs
#	Content.Server/Portal/Components/TeleporterComponent.cs
#	Content.Server/Projectiles/Components/ProjectileComponent.cs
#	Content.Server/Singularity/Components/EmitterComponent.cs
#	Content.Server/Sound/EmitSoundSystem.cs
#	Content.Server/Stunnable/Components/StunbatonComponent.cs
#	Content.Server/Tools/Components/MultitoolComponent.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Shared/Gravity/GravityComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
#	Content.Shared/Maps/ContentTileDefinition.cs
#	Content.Shared/Slippery/SlipperyComponent.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
This commit is contained in:
Galactic Chimp
2021-07-25 14:12:00 +02:00
4171 changed files with 15603 additions and 14404 deletions

View File

@@ -1,8 +1,8 @@
using System;
using Content.Shared.EffectBlocker;
using Content.Shared.NetIDs;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -11,12 +11,11 @@ using Robust.Shared.ViewVariables;
namespace Content.Shared.Standing
{
[RegisterComponent]
[NetworkedComponent]
public sealed class StandingStateComponent : Component, IEffectBlocker
{
public override string Name => "StandingState";
public override uint? NetID => ContentNetIDs.STANDING_STATE;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("downSoundCollection")]
public SoundSpecifier DownSoundCollection { get; } = new SoundCollectionSpecifier("BodyFall");
@@ -46,7 +45,7 @@ namespace Content.Shared.Standing
{
public bool Standing { get; }
public StandingComponentState(bool standing) : base(ContentNetIDs.STANDING_STATE)
public StandingComponentState(bool standing)
{
Standing = standing;
}