Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts: # Content.Server/Actions/Actions/DisarmAction.cs # Content.Server/Actions/Actions/ScreamAction.cs # Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs # Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs # Content.Server/Explosion/Components/FlashExplosiveComponent.cs # Content.Server/Physics/Controllers/MoverController.cs # Content.Server/Portal/Components/PortalComponent.cs # Content.Server/Portal/Components/TeleporterComponent.cs # Content.Server/Projectiles/Components/ProjectileComponent.cs # Content.Server/Singularity/Components/EmitterComponent.cs # Content.Server/Sound/EmitSoundSystem.cs # Content.Server/Stunnable/Components/StunbatonComponent.cs # Content.Server/Tools/Components/MultitoolComponent.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Shared/Gravity/GravityComponent.cs # Content.Shared/Light/Component/SharedExpendableLightComponent.cs # Content.Shared/Maps/ContentTileDefinition.cs # Content.Shared/Slippery/SlipperyComponent.cs # Content.Shared/Standing/StandingStateComponent.cs # Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
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@@ -1,7 +1,7 @@
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using System;
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using Content.Shared.NetIDs;
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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@@ -11,10 +11,10 @@ using Robust.Shared.ViewVariables;
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namespace Content.Shared.Gravity
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{
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[RegisterComponent]
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[NetworkedComponent]
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public sealed class GravityComponent : Component
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{
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public override string Name => "Gravity";
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public override uint? NetID => ContentNetIDs.GRAVITY;
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[DataField("gravityShakeSound")]
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public SoundSpecifier GravityShakeSound { get; set; } = new SoundPathSpecifier("/Audio/Effects/alert.ogg");
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@@ -58,7 +58,7 @@ namespace Content.Shared.Gravity
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{
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public bool Enabled { get; }
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public GravityComponentState(bool enabled) : base(ContentNetIDs.GRAVITY)
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public GravityComponentState(bool enabled)
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{
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Enabled = enabled;
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}
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