Merge branch 'master' into replace-sounds-with-sound-specifier

# Conflicts:
#	Content.Server/Actions/Actions/DisarmAction.cs
#	Content.Server/Actions/Actions/ScreamAction.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
#	Content.Server/Explosion/Components/FlashExplosiveComponent.cs
#	Content.Server/Physics/Controllers/MoverController.cs
#	Content.Server/Portal/Components/PortalComponent.cs
#	Content.Server/Portal/Components/TeleporterComponent.cs
#	Content.Server/Projectiles/Components/ProjectileComponent.cs
#	Content.Server/Singularity/Components/EmitterComponent.cs
#	Content.Server/Sound/EmitSoundSystem.cs
#	Content.Server/Stunnable/Components/StunbatonComponent.cs
#	Content.Server/Tools/Components/MultitoolComponent.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Shared/Gravity/GravityComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
#	Content.Shared/Maps/ContentTileDefinition.cs
#	Content.Shared/Slippery/SlipperyComponent.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
This commit is contained in:
Galactic Chimp
2021-07-25 14:12:00 +02:00
4171 changed files with 15603 additions and 14404 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Threading.Tasks;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Chemistry.Reagent;
@@ -8,7 +9,6 @@ using Content.Shared.Cooldown;
using Content.Shared.DragDrop;
using Content.Shared.Fluids;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Notification.Managers;
using Content.Shared.Sound;
using Content.Shared.Vapor;
@@ -27,12 +27,11 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.Fluids.Components
{
[RegisterComponent]
class SprayComponent : SharedSprayComponent, IAfterInteract, IUse, IActivate, IDropped
internal sealed class SprayComponent : SharedSprayComponent, IAfterInteract, IUse, IActivate, IDropped
{
public const float SprayDistance = 3f;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
[DataField("transferAmount")]
private ReagentUnit _transferAmount = ReagentUnit.New(10);
@@ -117,7 +116,9 @@ namespace Content.Server.Fluids.Components
return true;
var playerPos = eventArgs.User.Transform.Coordinates;
if (eventArgs.ClickLocation.GetGridId(_serverEntityManager) != playerPos.GetGridId(_serverEntityManager))
var entManager = Owner.EntityManager;
if (eventArgs.ClickLocation.GetGridId(entManager) != playerPos.GetGridId(entManager))
return true;
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
@@ -149,21 +150,22 @@ namespace Content.Server.Fluids.Components
if (solution.TotalVolume <= ReagentUnit.Zero)
break;
var vapor = _serverEntityManager.SpawnEntity(_vaporPrototype, playerPos.Offset(distance < 1 ? quarter : threeQuarters));
var vapor = entManager.SpawnEntity(_vaporPrototype, playerPos.Offset(distance < 1 ? quarter : threeQuarters));
vapor.Transform.LocalRotation = rotation;
if (vapor.TryGetComponent(out AppearanceComponent? appearance)) // Vapor sprite should face down.
{
appearance.SetData(VaporVisuals.Rotation, -Angle.South + rotation);
appearance.SetData(VaporVisuals.Rotation, -Angle.Zero + rotation);
appearance.SetData(VaporVisuals.Color, contents.Color.WithAlpha(1f));
appearance.SetData(VaporVisuals.State, true);
}
// Add the solution to the vapor and actually send the thing
var vaporComponent = vapor.GetComponent<VaporComponent>();
vaporComponent.TryAddSolution(solution);
var vaporSystem = EntitySystem.Get<VaporSystem>();
vaporSystem.TryAddSolution(vaporComponent, solution);
vaporComponent.Start(rotation.ToVec(), _sprayVelocity, target, _sprayAliveTime);
vaporSystem.Start(vaporComponent, rotation.ToVec(), _sprayVelocity, target, _sprayAliveTime);
if (_impulse > 0f && eventArgs.User.TryGetComponent(out IPhysBody? body))
{