Merge branch 'master' into replace-sounds-with-sound-specifier

# Conflicts:
#	Content.Server/Actions/Actions/DisarmAction.cs
#	Content.Server/Actions/Actions/ScreamAction.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
#	Content.Server/Explosion/Components/FlashExplosiveComponent.cs
#	Content.Server/Physics/Controllers/MoverController.cs
#	Content.Server/Portal/Components/PortalComponent.cs
#	Content.Server/Portal/Components/TeleporterComponent.cs
#	Content.Server/Projectiles/Components/ProjectileComponent.cs
#	Content.Server/Singularity/Components/EmitterComponent.cs
#	Content.Server/Sound/EmitSoundSystem.cs
#	Content.Server/Stunnable/Components/StunbatonComponent.cs
#	Content.Server/Tools/Components/MultitoolComponent.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Shared/Gravity/GravityComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
#	Content.Shared/Maps/ContentTileDefinition.cs
#	Content.Shared/Slippery/SlipperyComponent.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
This commit is contained in:
Galactic Chimp
2021-07-25 14:12:00 +02:00
4171 changed files with 15603 additions and 14404 deletions

View File

@@ -1,10 +1,8 @@
#nullable enable
#nullable disable warnings
using System;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Respiratory;
using Content.Server.Explosion;
using Content.Server.Interfaces;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Server.UserInterface;
@@ -282,8 +280,9 @@ namespace Content.Server.Atmos.Components
{
if (_integrity <= 0)
{
var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere();
tileAtmos?.AssumeAir(Air);
var environment = atmosphereSystem.GetTileMixture(Owner.Transform.Coordinates, true);
if(environment != null)
atmosphereSystem.Merge(environment, Air);
if(_ruptureSound.TryGetSound(out var sound))
SoundSystem.Play(Filter.Pvs(Owner), sound, Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.125f));
@@ -300,12 +299,12 @@ namespace Content.Server.Atmos.Components
{
if (_integrity <= 0)
{
var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere();
if (tileAtmos == null)
var environment = atmosphereSystem.GetTileMixture(Owner.Transform.Coordinates, true);
if (environment == null)
return;
var leakedGas = Air.RemoveRatio(0.25f);
tileAtmos.AssumeAir(leakedGas);
atmosphereSystem.Merge(environment, leakedGas);
}
else
{