Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -1,6 +1,6 @@
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using Content.Shared.Roles;
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using Content.Shared.Weapons.Melee;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Zombies
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@@ -52,8 +52,8 @@ namespace Content.Shared.Zombies
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/// <summary>
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/// The attack arc of the zombie
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/// </summary>
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[DataField("attackArc", customTypeSerializer: typeof(PrototypeIdSerializer<MeleeWeaponAnimationPrototype>))]
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public string AttackArc = "claw";
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[DataField("attackArc", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string AttackAnimation = "WeaponArcClaw";
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/// <summary>
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/// The role prototype of the zombie antag role
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