Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -1,7 +1,8 @@
|
||||
using Content.Server.Interaction;
|
||||
using Content.Server.Weapon.Ranged.Systems;
|
||||
using Content.Server.Weapons.Ranged.Systems;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Weapons.Melee;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
@@ -17,6 +18,7 @@ public sealed partial class NPCCombatSystem : EntitySystem
|
||||
[Dependency] private readonly GunSystem _gun = default!;
|
||||
[Dependency] private readonly InteractionSystem _interaction = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedMeleeWeaponSystem _melee = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
|
||||
public override void Initialize()
|
||||
|
||||
Reference in New Issue
Block a user