Melee refactor (#10897)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-29 15:51:59 +10:00
committed by GitHub
parent c583b7b361
commit f51248ecaa
140 changed files with 2440 additions and 1824 deletions

View File

@@ -1,7 +1,8 @@
using Content.Server.Interaction;
using Content.Server.Weapon.Ranged.Systems;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.CombatMode;
using Content.Shared.Interaction;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Map;
using Robust.Shared.Timing;
@@ -17,6 +18,7 @@ public sealed partial class NPCCombatSystem : EntitySystem
[Dependency] private readonly GunSystem _gun = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMeleeWeaponSystem _melee = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()