Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -7,10 +7,4 @@ public sealed class StaminaDamageOnHitComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("damage")]
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public float Damage = 30f;
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/// <summary>
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/// Play a sound when this knocks down an entity.
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/// </summary>
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[DataField("knockdownSound")]
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public SoundSpecifier? KnockdownSound;
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}
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