Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -13,11 +13,11 @@ public sealed class GunSpreadOverlay : Overlay
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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private IEntityManager _entManager;
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private IEyeManager _eye;
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private IGameTiming _timing;
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private IInputManager _input;
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private IPlayerManager _player;
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private GunSystem _guns;
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private readonly IEyeManager _eye;
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private readonly IGameTiming _timing;
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private readonly IInputManager _input;
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private readonly IPlayerManager _player;
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private readonly GunSystem _guns;
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public GunSpreadOverlay(IEntityManager entManager, IEyeManager eyeManager, IGameTiming timing, IInputManager input, IPlayerManager player, GunSystem system)
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{
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