Melee refactor (#10897)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-29 15:51:59 +10:00
committed by GitHub
parent c583b7b361
commit f51248ecaa
140 changed files with 2440 additions and 1824 deletions

View File

@@ -12,7 +12,6 @@ namespace Content.Client.Items.Systems;
public sealed class ItemSystem : SharedItemSystem
{
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly IResourceCache _resCache = default!;
public override void Initialize()
@@ -30,8 +29,8 @@ public sealed class ItemSystem : SharedItemSystem
public override void VisualsChanged(EntityUid uid)
{
// if the item is in a container, it might be equipped to hands or inventory slots --> update visuals.
if (_containerSystem.TryGetContainingContainer(uid, out var container))
RaiseLocalEvent(container.Owner, new VisualsChangedEvent(uid, container.ID), true);
if (Container.TryGetContainingContainer(uid, out var container))
RaiseLocalEvent(container.Owner, new VisualsChangedEvent(uid, container.ID));
}
/// <summary>