Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -1,8 +1,7 @@
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namespace Content.Client.Effects;
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/// <summary>
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/// Deletes the attached entity whenever any animation completes. Used for temporary client-side entities.
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/// </summary>
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[RegisterComponent]
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public sealed class EffectVisualsComponent : Component
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{
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public float Length;
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public float Accumulator = 0f;
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}
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public sealed class EffectVisualsComponent : Component {}
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