Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -4,8 +4,8 @@ using Content.Shared.Targeting;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.GameStates;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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namespace Content.Client.CombatMode
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{
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@@ -23,6 +23,16 @@ namespace Content.Client.CombatMode
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SubscribeLocalEvent<CombatModeComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
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SubscribeLocalEvent<CombatModeComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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SubscribeLocalEvent<SharedCombatModeComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnHandleState(EntityUid uid, SharedCombatModeComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not CombatModeComponentState state)
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return;
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component.IsInCombatMode = state.IsInCombatMode;
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component.ActiveZone = state.TargetingZone;
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}
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public override void Shutdown()
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@@ -33,8 +43,12 @@ namespace Content.Client.CombatMode
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public bool IsInCombatMode()
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{
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return EntityManager.TryGetComponent(_playerManager.LocalPlayer?.ControlledEntity, out CombatModeComponent? combatMode) &&
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combatMode.IsInCombatMode;
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var entity = _playerManager.LocalPlayer?.ControlledEntity;
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if (entity == null)
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return false;
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return IsInCombatMode(entity.Value);
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}
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private void OnTargetingZoneChanged(TargetingZone obj)
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@@ -42,8 +56,4 @@ namespace Content.Client.CombatMode
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EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
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}
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}
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public static class A
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{
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}
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}
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