From f4fab85e3478a8a93136eff2263bb60ebe3dc5d6 Mon Sep 17 00:00:00 2001
From: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
Date: Mon, 24 Feb 2025 19:10:23 +0300
Subject: [PATCH] Cleanup: Use ``SoundSpecifier`` instead of string literals in
``EyeClosingComponent`` (#35425)
* Cleanup
* Update
* Update
* Update
---
.../Components/EyeClosingComponent.cs | 21 +++++++++++++------
.../Prototypes/SoundCollections/eyes.yml | 9 ++++++++
2 files changed, 24 insertions(+), 6 deletions(-)
create mode 100644 Resources/Prototypes/SoundCollections/eyes.yml
diff --git a/Content.Shared/Eye/Blinding/Components/EyeClosingComponent.cs b/Content.Shared/Eye/Blinding/Components/EyeClosingComponent.cs
index c687e96688..b4b5d36a25 100644
--- a/Content.Shared/Eye/Blinding/Components/EyeClosingComponent.cs
+++ b/Content.Shared/Eye/Blinding/Components/EyeClosingComponent.cs
@@ -1,7 +1,6 @@
-using Content.Shared.Eye.Blinding.Systems;
+using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
-using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Eye.Blinding.Components;
@@ -12,6 +11,16 @@ namespace Content.Shared.Eye.Blinding.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class EyeClosingComponent : Component
{
+ ///
+ /// Default eyes opening sound.
+ ///
+ private static readonly ProtoId DefaultEyeOpen = new("EyeOpen");
+
+ ///
+ /// Default eyes closing sound.
+ ///
+ private static readonly ProtoId DefaultEyeClose = new("EyeClose");
+
///
/// The prototype to grant to enable eye-toggling action.
///
@@ -25,16 +34,16 @@ public sealed partial class EyeClosingComponent : Component
public EntityUid? EyeToggleActionEntity;
///
- /// Path to sound to play when opening eyes
+ /// Sound to play when opening eyes.
///
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public string EyeOpenSound = "/Audio/Effects/eye_open.ogg";
+ public SoundSpecifier EyeOpenSound = new SoundCollectionSpecifier(DefaultEyeOpen);
///
- /// Path to sound to play when closing eyes
+ /// Sound to play when closing eyes.
///
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public string EyeCloseSound = "/Audio/Effects/eye_close.ogg";
+ public SoundSpecifier EyeCloseSound = new SoundCollectionSpecifier(DefaultEyeClose);
///
/// Toggles whether the eyes are open or closed. This is really just exactly what it says on the tin. Honest.
diff --git a/Resources/Prototypes/SoundCollections/eyes.yml b/Resources/Prototypes/SoundCollections/eyes.yml
new file mode 100644
index 0000000000..fe3eb20ffd
--- /dev/null
+++ b/Resources/Prototypes/SoundCollections/eyes.yml
@@ -0,0 +1,9 @@
+- type: soundCollection
+ id: EyeOpen
+ files:
+ - /Audio/Effects/eye_open.ogg
+
+- type: soundCollection
+ id: EyeClose
+ files:
+ - /Audio/Effects/eye_close.ogg