Add BlastDoors DrawDepth (#18717)

This commit is contained in:
Vordenburg
2023-08-05 17:27:34 -04:00
committed by GitHub
parent 28fe9d9f33
commit f4dbb4d24c
2 changed files with 13 additions and 6 deletions

View File

@@ -78,22 +78,27 @@ namespace Content.Shared.DrawDepth
Doors = DrawDepthTag.Default + 5,
/// <summary>
/// Blast doors and shutters which go over the usual doors.
/// </summary>
BlastDoors = DrawDepthTag.Default + 6,
/// <summary>
/// Stuff that needs to draw over most things, but not effects, like Kudzu.
/// </summary>
Overdoors = DrawDepthTag.Default + 6,
Overdoors = DrawDepthTag.Default + 7,
/// <summary>
/// Explosions, fire, melee swings. Whatever.
/// </summary>
Effects = DrawDepthTag.Default + 7,
Effects = DrawDepthTag.Default + 8,
Ghosts = DrawDepthTag.Default + 8,
Ghosts = DrawDepthTag.Default + 9,
/// <summary>
/// Use this selectively if it absolutely needs to be drawn above (almost) everything else. Examples include
/// the pointing arrow, the drag & drop ghost-entity, and some debug tools.
/// </summary>
Overlays = DrawDepthTag.Default + 9,
Overlays = DrawDepthTag.Default + 10,
}
}