Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)

* Purge calls to obsolete EntityCoordinates methods

* Pizza defruited; rerun those tests!
This commit is contained in:
Tayrtahn
2024-03-20 21:59:56 -04:00
committed by GitHub
parent b34777177c
commit f4cb02fb0c
34 changed files with 70 additions and 56 deletions

View File

@@ -18,13 +18,13 @@ namespace Content.Server.Singularity.EntitySystems;
/// </summary>
public sealed class GravityWellSystem : SharedGravityWellSystem
{
#region Dependencies
#region Dependencies
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IViewVariablesManager _vvManager = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
#endregion Dependencies
#endregion Dependencies
/// <summary>
/// The minimum range at which gravpulses will act.
@@ -155,7 +155,7 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
/// <param name="minRange">The minimum distance at which entities can be affected by the gravity pulse.</param>
/// <param name="baseMatrixDeltaV">The base velocity added to any entities within affected by the gravity pulse scaled by the displacement of those entities from the epicenter.</param>
public void GravPulse(EntityCoordinates entityPos, float maxRange, float minRange, in Matrix3 baseMatrixDeltaV)
=> GravPulse(entityPos.ToMap(EntityManager), maxRange, minRange, in baseMatrixDeltaV);
=> GravPulse(entityPos.ToMap(EntityManager, _transform), maxRange, minRange, in baseMatrixDeltaV);
/// <summary>
/// Greates a gravitational pulse, shoving around all entities within some distance of an epicenter.
@@ -166,7 +166,7 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
/// <param name="baseRadialDeltaV">The base radial velocity that will be added to entities within range towards the center of the gravitational pulse.</param>
/// <param name="baseTangentialDeltaV">The base tangential velocity that will be added to entities within countrclockwise around the center of the gravitational pulse.</param>
public void GravPulse(EntityCoordinates entityPos, float maxRange, float minRange, float baseRadialDeltaV = 0.0f, float baseTangentialDeltaV = 0.0f)
=> GravPulse(entityPos.ToMap(EntityManager), maxRange, minRange, baseRadialDeltaV, baseTangentialDeltaV);
=> GravPulse(entityPos.ToMap(EntityManager, _transform), maxRange, minRange, baseRadialDeltaV, baseTangentialDeltaV);
/// <summary>
/// Causes a gravitational pulse, shoving around all entities within some distance of an epicenter.