Device network DeviceLists and the NetworkConfigurator (Makes air alarms usable) (#7697)

* Implement DeviceList
Implement NetworkConfigurator
I sould really get into the habit of making smaller commits

* Remove ApcNetworkComponent from vents, scrubbers anf firelocks

* Change BeforeBroadcastAttemptEvent#Recepients to readonly IReadonlySet and add a ModifiedRecepients field

* Address revievs in NetworkConfigurationSystem

* Fix red and green button styles

* Change NetworkConfiguratorSystem#UpdateState to remove saved entites that don't exist anymore

* Add AtmosDevices device net id

* Add const strings for style classes
Fix wrong margin for NetworkConfiguratorConfigurationMenu

* Hello? Github?

* Add access check before opening the configuration ui

* Address reviews

* Fix call to access reader

* You shall not live again IgnoreComponent

* Fix interaction verb check

* Fix configuration window not closing when target gets deleted / out of range

* Change device is already saved message to say 'network device: ... is already saves'

* Apply suggestions from code review

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Fix applied suggestion

Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
This commit is contained in:
Julian Giebel
2022-06-10 03:28:24 +02:00
committed by GitHub
parent 0fc8c0ef5e
commit f4be8b5793
20 changed files with 836 additions and 14 deletions

View File

@@ -0,0 +1,73 @@
using Content.Shared.DeviceNetwork;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.NetworkConfigurator;
public sealed class NetworkConfiguratorBoundUserInterface : BoundUserInterface
{
private NetworkConfiguratorListMenu? _listMenu;
private NetworkConfiguratorConfigurationMenu? _configurationMenu;
public NetworkConfiguratorBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
public void OnRemoveButtonPressed(string address)
{
SendMessage(new NetworkConfiguratorRemoveDeviceMessage(address));
}
protected override void Open()
{
base.Open();
switch (UiKey)
{
case NetworkConfiguratorUiKey.List:
_listMenu = new NetworkConfiguratorListMenu(this);
_listMenu.OnClose += Close;
_listMenu.ClearButton.OnPressed += _ => OnClearButtonPressed();
_listMenu.OpenCentered();
break;
case NetworkConfiguratorUiKey.Configure:
_configurationMenu = new NetworkConfiguratorConfigurationMenu();
_configurationMenu.OnClose += Close;
_configurationMenu.Set.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Set);
_configurationMenu.Add.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Add);
//_configurationMenu.Edit.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Edit);
_configurationMenu.Clear.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Clear);
_configurationMenu.Copy.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Copy);
_configurationMenu.Show.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Show);
_configurationMenu.OpenCentered();
break;
}
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (NetworkConfiguratorUserInterfaceState) state;
_listMenu?.UpdateState(castState);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_listMenu?.Dispose();
_configurationMenu?.Dispose();
}
private void OnClearButtonPressed()
{
SendMessage(new NetworkConfiguratorClearDevicesMessage());
}
private void OnConfigButtonPressed(NetworkConfiguratorButtonKey buttonKey)
{
SendMessage(new NetworkConfiguratorButtonPressedMessage(buttonKey));
}
}