Fix bullet impact effect exception (#10357)
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@@ -20,6 +20,9 @@ public sealed class ProjectileSystem : SharedProjectileSystem
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private void OnProjectileImpact(ImpactEffectEvent ev)
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{
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if (Deleted(ev.Coordinates.EntityId))
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return;
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var ent = Spawn(ev.Prototype, ev.Coordinates);
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if (TryComp<SpriteComponent>(ent, out var sprite))
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