Do not duplicate Job Greeting on antag selection (#30407)
Silence MindAddRoles in AntagSelectionSystem
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@@ -336,7 +336,7 @@ public sealed partial class AntagSelectionSystem : GameRuleSystem<AntagSelection
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}
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_mind.TransferTo(curMind.Value, antagEnt, ghostCheckOverride: true);
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_role.MindAddRoles(curMind.Value, def.MindComponents);
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_role.MindAddRoles(curMind.Value, def.MindComponents, null, true);
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ent.Comp.SelectedMinds.Add((curMind.Value, Name(player)));
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SendBriefing(session, def.Briefing);
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}
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