Climbing system (#1750)
* Initial commit * Climbing uses its own controller now * Missed a check * Get rid of hands check * Cleanup * Get rid of speciescomponent stuff * Remove unneeded check, add separate case for moving other players. * Add DoAfter * IClientDraggable added to ClimbingComponent * Added some basic integration tests. Renamed ClimbMode to Climbing. * oops * Minor fixes * ffff * Table fix * Revamped system so its more predicted, uses proper logic for de-climbing. Get hype!!! * Flag check fix * Distance check and reset numticksblocked * get rid
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@@ -10,21 +10,13 @@ namespace Content.Shared.GameObjects.EntitySystems
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public interface IActionBlocker
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{
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bool CanMove() => true;
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bool CanInteract() => true;
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bool CanUse() => true;
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bool CanThrow() => true;
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bool CanSpeak() => true;
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bool CanDrop() => true;
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bool CanPickup() => true;
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bool CanEmote() => true;
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bool CanAttack() => true;
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bool CanEquip() => true;
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