Climbing system (#1750)
* Initial commit * Climbing uses its own controller now * Missed a check * Get rid of hands check * Cleanup * Get rid of speciescomponent stuff * Remove unneeded check, add separate case for moving other players. * Add DoAfter * IClientDraggable added to ClimbingComponent * Added some basic integration tests. Renamed ClimbMode to Climbing. * oops * Minor fixes * ffff * Table fix * Revamped system so its more predicted, uses proper logic for de-climbing. Get hype!!! * Flag check fix * Distance check and reset numticksblocked * get rid
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@@ -54,7 +54,6 @@
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public const uint STUNNABLE = 1048;
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public const uint HUNGER = 1049;
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public const uint THIRST = 1050;
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public const uint FLASHABLE = 1051;
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public const uint BUCKLE = 1052;
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public const uint PROJECTILE = 1053;
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@@ -65,6 +64,7 @@
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public const uint DO_AFTER = 1058;
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public const uint RADIATION_PULSE = 1059;
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public const uint BODY_MANAGER = 1060;
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public const uint CLIMBING = 1061;
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// Net IDs for integration tests.
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public const uint PREDICTION_TEST = 10001;
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